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Sangya'var: Scorched Drow in Dungeons & Dragons 5e

Sangya'var: Scorched Drow

ability score increase: +2 Strength, +1 Constitution
age: Although drow reach physical maturity at about the same age as humans, the drowish understanding of adulthood goes beyond physical growth to encompass worldly experience. A drow typically claims adulthood and an adult name around the age of 100 and can live to be 1,000 years old.
alignment: Drow love freedom, mischief, and deception, so they lean towards the harsher or rude side of chaotic. Due to generations of distrust and forced isolation, most drow tend towards self-reliance, and putting their own desires first. Drow lean neutral, to evil due to their selfish nature.
Size: Medium
speed: 30 ft.
Languages: Common, Drow, Elvish
parent race: Drow
race features:
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Superior Darkvision. Descended from those that inhabit the Feydark and now inhabiting the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Trance. Drow don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Trickster's Guile. You have proficiency in the Deception skill.
Born of Flame. You have resistance to fire damage.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Burning Dust. When you take the Attack action, you can replace one of your attacks with an exhalation of thick, burning smoke in a 15-foot cone. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d8 fire damage and is blinded until the start of your next turn on a failed save, and half as much damage on a successful one. This damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest
Description:
Scorched Drow, in touch with the unrelenting fury of flames, the unforgiving heat of the forge, and overwhelming force a single spark can bring. Defining traits of the Scorched Drow are their dark charcoal and obsidian toned skin. Bright reds, to deep reddish-black and pure black color their hair. Their eyes tend to crackle like dying embers, or are an ever-shifting hue of golden and red, like a rolling fire.

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