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Crumbz

Hamsteri Race
Tir Chonaill(Tarlach Blessed) Origin
Cleric(Hope) 5 Class & Level
Chaotic Good Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 8
-1
Dexterity 16
+3
constitution 15
+2
intelligence 11
+0
wisdom 19
+4
charisma 10
+0
Total Hit Dice 5
Hit Die
1d8+2
+3 proficiency bonus
-1 Strength
+3 Dexterity
+2 Constitution
+0 Intelligence
+6 Wisdom
+2 Charisma
saving throws
+3 Acrobatics
+4 Animal Handling
+2 Arcana
-1 Athletics
+0 Deception
+0 History
+6 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+4 Medicine
+0 Nature
+4 Perception
+0 Performance
+0 Persuasion
+2 Religion
+3 Sleight of Hands
+3 Stealth
+4 Survival
skills

 

MV

Prestige

Attunement Slots
18
Armor Class
50
Hit Points
+3
Initiative
30
Speed
Attacks
Armor: Light armor, medium armor, shields
Weapons: All simple weapons

Saves
Wisdom
Charisma

Skills
Arcana (Origin)
Insight, Religion (Class)
Proficiences
Cantrips
Guidance
Sacred Flame
Toll the Dead

spells prepared 9

Lvl 1
Bless (Domain) C
Heroism (Domain) C
Misty Step(Fey Touched)
Command(Fey Touched)
Guiding Bolt
Cure Wounds
Healing Word
Bane C


Lvl 2
Aid (Domain)
Lesser Restoration (Domain)
Hold Person C
Zone of Truth
Spiritual Weapon B

Lvl 3
Beacon of Hope(Domain) C
Remove Curse(Domain)
Dispel Magic
Bestow Curse C

Spellcasting
mace
scale mail
any simple weapon(quarterstaff)
explorer's pack
A shield and a holy symbol
Book "How to treat friends"
Continual Flame scroll
Equipment
Gougi Special
Stat Array
Stat Array- 16 / 15 / 14 / 11 / 10 / 8
8/14/15/11/16/10

Origin- Tarlach Blessed, WIS +1,
Your spell DCs are increased by 1, but you have disadvantage towards effects that change your form (polymorph/enlarge etc etc)

Inspired Mind
Choose one of the following: Saves, Skills, or Attacks. You gain +1 to all rolls of the selected type. You may change this selection after a short rest. At 8th Cleric level this increases to +2 and at 16th Cleric level to +3.

Glimpse of Ambition
You may choose an ally as a bonus action once a round. Until the beginning of your next turn, they gain the benefit of your Inspired Mind ability. You may extend this duration to one minute at the cost of forfeiting the bonus to yourself for the same duration. This effect may only be active on one ally at a time, though you may end it early by using the ability again.

Channel Divinity:Deny Despair
Starting at 2nd level, you can use your Channel Divinity to safeguard your allies, and your own, morale.

As an action, you may grant all allies within 30ft the benefit of your inspired mind and immunity to being frightened for one minute.

Hamsteri
DEX+2, WIS+1

Darkvision: Accustomed to prowling the night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray

Cheek Pouches: By spending 1 minute, you can stuff a number of sling bullets into your cheeks equal to your Proficiency bonus. As a bonus action, you can fire one of these sling bullets from your mouth and make a ranged attack against a target. The sling bullets have a range of (30/120) and deal 1d4+dexterity modifier bludgeoning damage. After expending all of your stored sling bullets, you must take a short or long rest before stuffing your cheeks again.

Keen Senses. You have advantage on Wisdom (Perception) checks that rely on hearing or smell

Squeesh: When squeezing through a space, you don’t have disadvantage on Dexterity saving throws and can move without expending any extra movement

Lvl 4 Feat

Fey Touched
Source: Tasha's Cauldron of Everything

Your exposure to the Feywild's magic has changed you, granting you the following benefits:

Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. (Wisdom)
You learn the Misty Step spell and one 1st-level spell of your choice. The 1st-level spell must be from the Divination or Enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.

Spell picked: Command
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

epiccococooki.

Statblock Type

Verum Character Sheet

Link/Embed