Human (Mark of Passage) | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Human (Mark of Passage)

Ability Score Increase Your Dextarity increases by 2, and one other ability score of your choice increases by 1.
Size Medium
Speed 35ft

Courier's Speed. Your base walking speed increases to 35 feet.   Intuitive Motion. When you make a Dexterity (Acrobatics) check or any ability check to operate or maintain a land vehicle, you can roll a d4 and add the number rolled to the ability check.   Magical Passage. You can cast the misty step spell once with this trait, and you regain the ability to cast it when you finish a long rest. Dexterity is your spellcasting ability for this spell.   Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your spellcasting class.

Spell Level Spells
1st expeditious retreat, jump
2nd misty step, pass without trace
3rd blink, phantom steed
4th dimension door, freedom of movement
5th teleportation circle

 

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.


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Smiley7789.

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Race

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