name | "Blitz" |
---|---|
level | 10 |
xp earned | 4500 |
xp to next level | 5500 |
origin | Vault Dweller (Vault 88) |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Athletics | STR | 4 | 11 | |
Barter | CHA | 1 | 5 | |
Big Guns | END | 0 | 7 | |
Energy Weapons | PER | 3 | 8 | |
Explosives | PER | 0 | 5 | |
Lockpick | PER | 0 | 5 | |
Medicine | INT | 0 | 4 | |
Melee Weapons | STR | 4 | 11 | |
Pilot | PER | 0 | 5 |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Repair | INT | 0 | 4 | |
Science | INT | 0 | 4 | |
Small Guns | AGI | 5 | 14 | |
Sneak | AGI | 5 | 14 | |
Speech | CHA | 3 | 7 | |
Survival | END | 2 | 9 | |
Throwing | AGI | 0 | 9 | |
Unarmed | STR | 3 | 10 |
Location | Phys. DR | En. DR | Rad. DR | HP |
Head (1-2) | 2 (w/ Security Helmet) | 0 | 0 | |
Torso (3-8) | 2 | 1 | 2 | |
Left Arm (9-11) | 2 | 1 | 2 | |
Right Arm (12-14) | 2 | 1 | 2 | |
Left Leg (15-17) | 2 | 1 | 2 | |
Right Leg (18-20) | 2 | 1 | 2 |
Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
---|---|---|---|---|---|---|
10mm Pistol | Small Guns | 4 | 10mm | C | 2 | |
Effects | - | Qualities | Close Quarters, Reliable | Weight | 4 | |
Baton | Melee Weapons | 3 | - | C | - | |
Effects | Electrified, +2 CD, Change Damage Type to Energy | Qualities | Physical | Weight | 2 | |
Combat Knife | Melee Weapons | 3 | - | C | - | |
Effects | Stealth, +1 CD, Gain Persistent, +2 CD on Sneak Attacks | Qualities | Piercing 1 | Weight | 1 |
Caliber | Type | Count |
---|---|---|
10mm | Physical | 8 |
Perk | Rank |
---|---|
Adamantium Skeleton | 1 |
When you suffer damage, the amount of damage needed to inflict a critical hit on you increases by your rank in this perk. For example, if you have one rank in this perk, you suffer a critical hit from 6 or more damage, rather than 5 or more. Each time you take this perk, the level requirement increases by 3. | |
Better Criticals | 1 |
When you inflict one or more points of damage to an enemy, you may spend 1 Luck Point to automatically inflict a critical hit, causing an injury. | |
Blitz | 1 |
When you move into reach of an opponent and make a melee attack against them in one turn, you may re-roll one d20 on your attack. At rank 2, you also inflict +1CD damage with that attack. Each time you take this perk, the level requirement increases by 3. | |
Dodger | 1 |
At rank 1, when you take the Defend major action, you reduce the difficulty of the skill test by 1. At rank 2, the AP cost to further increase your Defense is reduced to 1 AP. Each time you take this perk, the level requirement increases by 6. | |
Intense Training | 5 |
Increase any one S.P.E.C.I.A.L attribute by 1 rank. As usual, your S.P.E.C.I.A.L attributes cannot be increased beyond 10 using this method. Each time you take this perk, the level requirement increases by 2 | |
Moving Target | 1 |
When you take the Sprint action, your Defense increases by +1 until the start of your next turn. |
Perk | Rank |
---|
Item | Weight |
---|---|
1x Vault-Tec Jumpsuit | 1 |
1x 10mm Pistol | 4 |
1x Vault-Tec Security Helmet | 2 |
1x Vault-Tec Security Armor | 8 |
1x Baton | 2 |
1x Pip-Boy | 0 |
1x Stimpak | 0 |
1x Vault-Tec Canteen (Purified Water) | 0 |
Trinket (Vault ID Badge of "Rivets" an Engineer from Vault 88) | 0 |
Item | Weight |
---|