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Arivechi

Warforged Race
Origin
Sorcerer 1 Class & Level
Neutral Evil Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 14
+2
constitution 17
+3
intelligence 11
+0
wisdom 11
+0
charisma 16
+3
Total Hit Dice 1
Hit Die
1d8+3
+2 proficiency bonus
+0 Strength
+2 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+2 Arcana
+2 Athletics
+3 Deception
+0 History
+0 Insight
+3 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+3 Performance
+5 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
0
MV

Prestige
1
Attunement Slots
13
Armor Class
11
Hit Points
+2
Initiative
30
Speed
Attacks
2 daggers, darts, slings, quarterstaffs, light crossbows, thieves' tool
Proficiences
Cantrips:
Gust
Message
Shocking Grasp
Mending

1-st Level Spell:
Sleep
Magic Missile
alarm
protection from evil and good
Spellcasting
2 daggers, light crossbows, component pouch, 20 bolts, explorer's pack
Equipment
Constructed Resilience | You were created to have remarkable fortitude, represented by the following benefits:
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don't need to eat, drink, or breathe.
You are immune to disease.
You don't need to sleep, and magic can't put you to sleep.


Sentry's Rest | When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.


Restore Balance | Your connection to the plane of absolute order allows you to equalize chaotic moments. When a creature you can see within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage and disadvantage.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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