Jawhead | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Jawhead

Monk 1 Class & Level
Outlander Background
Warforged Race
True Neutral Alignment

Strength 6
-2
Dexterity 16
+3
constitution 17
+3
intelligence 14
+2
wisdom 15
+2
charisma 13
+1
Total Hit Dice 1
Hit Die
1d8+3
++2 proficiency bonus
+0 Strength
+5 Dexterity
+3 Constitution
+2 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+2 Arcana
+0 Athletics
+2 Deception
+2 History
+2 Insight
+1 Intimidation
+2 Investigation
+1 Medicine
+2 Nature
+2 Perception
+1 Performance
+1 Persuasion
+2 Religion
+5 Sleight of Hands
+5 Stealth
+4 Survival
skills Simple Weapons Shortswords Navigartor's tools Cartographer's tools Playing a horn
  proficiencies

 
16
Armor Class
11
Hit Points
+3
Initiative
30
Speed
Unarmed/Staff 1d20+5 d4+5
Dagger 1d20+5 d4+5
Dart 1d20+5 d4+5
Attacks
Simple Weapons
Shortswords
Navigartor's tools
Cartographer's tools
Playing a horn
Proficiences
Dagger
Staff
10 Darts
Explorer's pack
Bear trap
Trophy from an animal
Equipment
I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if i had to.
Personality Traits
GLORY.I must earn glory in battle, for myself and my clan.
Ideals
I suffer awful visions of a coming disaster and will do anything to prevent it.
Bonds
Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
Flaws
Constructed resilience:
-Resistance to poison
-Adv against being poisoned
-No need to eat/drink/breathe
-Immune to disease
-No need of sleep
Sentry's rest:
-Long rest: 6hours of not moving

Wanderer:
-Good memory on maps and geography
-You can find fresh food and water in the wild

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Bear Trap

Tool Varies

Simple trap (level 1—4, dangerous threat)

A bear trap resembles a set of iron jaws that springs shut when stepped on, clamping down on a creature's leg. The trap is spiked in the ground, leaving the victim immobilized.

Trigger. A creature that steps on the bear trap triggers it.
Effect. Melee weapon attack: +8 to hit, triggering creature. Hit: 5 (1d10) piercing damage. This attack can't gain advantage or disadvantage. A creature hit by the trap has its speed reduced to 0. It can't move until it breaks free of the trap, which requires a successful DC 15 Strength check by the creature or another creature adjacent to the trap.
Countermeasures. A successful DC 10 Wisdom (Perception) check reveals the trap. A successful DC 10 Dexterity check using thieves' tools disables it. Source: XGE, page 113


 

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Created by

Red2343.

Statblock Type

Character Sheet (Legacy)

Link/Embed