Josie Riverwood | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Josie Riverwood

Cleric 6 Class & Level
Background
Human Race
Alignment

Strength 10
+0
Dexterity 14
+2
constitution 19
+4
intelligence 10
+0
wisdom 20
+5
charisma 10
+0
Total Hit Dice
Hit Die
1d+4
+3 proficiency bonus
+0 Strength
+2 Dexterity
+4 Constitution
+0 Intelligence
+8 Wisdom
+3 Charisma
saving throws
+5 Acrobatics
+5 Animal Handling
+3 Arcana
+0 Athletics
+0 Deception
+3 History
+11 Insight
+0 Intimidation
+0 Investigation
+8 Medicine
+0 Nature
+8 Perception
+0 Performance
+0 Persuasion
+3 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
18
Armor Class
67
Hit Points
+2
Initiative
30
Speed
WeaponAttackDamage
Staff of Healing 1d20+3 1d6 1d8
Unarmed Strike 1d20+3 1
Attacks
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons
Tools: Calligrapher's Supplies
Languages: Common, Elvish, Primordial, Sylvan, Undercommon
Proficiences

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e Dungeon Master's Guide

Staff of Healing

Staff This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier:cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. Rare (this item requires attunement) [Requires attunement by a bard, cleric, or druid.]

Type Damage Damage Range Properties
Simple Melee 1d6 Bludgeoning This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier:cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Weight: 4lb


 

DnD 5e SRD SRD

Quarterstaff

Melee Weapon Versatile Common

Type Damage Damage Range Properties
Simple 1d6 / 1d8 Bludgeoning Versatile

Cost: 2 sp Weight: 4 lb


 

DnD 5e SRD SRD

Club

Melee Weapon Light Common

Type Damage Damage Range Properties
Simple 1d4 Bludgeoning Light

Cost: 1 sp Weight: 2 lb


 

DnD 5e SRD SRD

Scale Mail Armor

Medium Armor Common

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

Type AC STR Req. Stealth Dis. Properties
Medium 14 + Dex Modifier (max 2) YES

Cost: 50 gp Weight: 45 lb


 

DnD 5e SRD SRD

Shield

Shield Common

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Type AC STR Req. Stealth Dis. Properties
Shield +2

Cost: 10 gp Weight: 6 lb


 

X

Frirderria's Pearl

Wondrous Item

Legendary Cleric or Paladin Requires Attunement

Clerics:+2 Wisdom
Paladins:+2 Charisma
Advantages: Medicine (Wisdom) Checks
Followers of Frirderria The Mender: Add 1d12 to Maximum Hit Points
Frirderria's Aura: Recharge: 1d20 weeks, Range: Touch, Action: Use to bring a creature of non-evil alignment back to life at maximum hit points, Side-Effects: Every use will take 5 years off the maximum life of the user and 1d8+2 off the users maximum hit points.


Weight: 1LBS

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Created by

ANerdNamedNiko.

Statblock Type

Character Sheet (Legacy)

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