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Ink - Cyphermage in Dungeons & Dragons 5e

Ink - Cyphermage

Tearn Race
Sejong Clan Scholar Origin
Wizard 1 Class & Level
Lawful Neutral Alignment
Ezokhine Deity
Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 12
+1
constitution 10
+0
intelligence 20
+5
wisdom 13
+1
charisma 10
+0
Total Hit Dice 1
Hit Die
1d6+0
+2 proficiency bonus
+0 Strength
+1 Dexterity
+0 Constitution
+7 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+1 Acrobatics
+1 Animal Handling
+9 Arcana
+0 Athletics
+0 Deception
+7 History
+3 Insight
+0 Intimidation
+7 Investigation
+3 Martial
+1 Medicine
+7 Nature
+3 Perception
+0 Performance
+0 Persuasion
+7 Religion
+1 Sleight of Hands
+1 Stealth
+1 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
11
Armor Class
6
Hit Points
+1
Initiative
30, Glien Flight 80, Glide 40
Speed
WeaponAttackDamage
Mind SliverInt DC 15 1d6 Psychic, target subtracts 1d4 from their next saving throw before my next turn
Chill Touch 1d20+7 1d8 Necrotic, Target Cannot Heal for 1 Round
Dagger 1d20+2 1d4 Piercing
Burning HandsDex DC 15 Save Half 3d6 Fire
CatapultDex DC 15 3d8 Bludgeoning
Magic MissileDeath Doesn't Miss 1d4+1 Force, 2+(Spell Level) Darts
Attacks
Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow
Armor: None
Skills: Arcana [E], History, Insight, Investigation, Martial, Nature, Perception, Religion
Saving Throws: Intelligence, Wisdom
Languages: Common, Glien, Tearn, Phantasmal
Proficiences
Cantrips:
Mind Sliver
Chill Touch
Prestidigitation

Prepared Spells: 6

Spellbook:
1st Level:
Burning Hands
Catapult
Magic Missile
Detect Magic (R)
False Life
Find Familiar (R)
Spellcasting
Dagger
Arcane Focus (Orb)
Scholar's Pack
Spellbook
Equipment
Specialist
Stat Array
Superior Darkvision 120'
The Grand Library: Nature Proficiency
Silent Wings: Advantage on Stealth when flying it gliding
Thirst for Knowledge: Investigation, Martial, Arcana Expertise
Ezokhine Divinity: +1 Crafting Token from Missions
Spellcasting: Wizard
Ritual Casting
Arcane Recovery: Recover 1 level of spell slots on short rest, 1/long rest.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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