Clayton 'Boost' Mack | Character Sheet Revised (2e) | Stars without Number | Statblocks & Sheets | World Anvil

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Stars Without Number Revised
NameClayton 'Boost' Mack
ClassWarrior
Partial
SpeciesHuman GenderMale
EmployerSelf Employed
HomeworldMarkshall
BackgroundSoilder
Level2 XP
Attributes
STR DEX CON INT WIS CHA
11 15 14 10 10 14
Modifier
0 +1 +1 0 0 +1

Systen Strain Perm. HP MAX HP CURR
13

AB / Saving Throws
AB PHYS EVADE MENT
+1 14 14 14
Weapons
RDY Weapon Dmg Range/Shock #
Mag pistol 2 +2 100/300
Mods AB +3
Armor
RDY Armor AC
Armoured vac suit 13
Mods
Cybernetics / Innate Abilities
Equipment

1080 (owed: )

RDY Gear ENC
Backpack
4 x Rations
Survival kit
Thermal flairs x 2
Basic Compad
Lift x10
Skills
Skill Points:
Skill Lvl
Fix0
Heal1
Lead0
Shoot1
Sneak0
Skills (unlearned)
Skill Lvl
Administer-1
Connect-1
Exert-1
Know-1
Notice-1
Perform-1
Pilot-1
Plot-1
Program-1
Punch-1
Stab-1
Survive-1
Talk-1
Trade-1
Work-1
Biopsionics-1
Metapsionics-1
Precognition-1
Telekinesis-1
Telepathy-1
Teleportation-1
Foci
GunslingerLvl1
You have a gift with a gun. While this talent most commonly applies to slugthrowers or energy weapons, it is also applicable to thrown weapons, bows, or other ranged weapons that can be used with the Shoot skill. For thrown weapons, you can’t use the benefits of the Armsman focus at the same time as Gunslinger.

Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll.

Level 2: Once per round, you can reload a ranged weapon as an On Turn action if it takes no more than one round to reload. Even on a miss with a Shoot attack, you do an unmodified 1d4 damage.
DIE HARDLvl
You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a less determined hero. Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take this focus after first level. You automatically stabilize if mortally wounded by anything smaller than a Heavy weapon.

Level 2: The first time each day that you are reduced to zero hit points by an injury, you instead survive with one hit point remaining. This ability can’t save you from Heavy weapons or similar trauma.
Psionic Disciplines
Effort: , max:
Current Goals
Goal XP
Notes

Created by

NorthernWind.

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