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Levitate

Apprentice Alteration Spell ( Arcane )

Complexity 4
Casting Time 1 Action
Range 60 feet
Duration Concentration, Up to 10 Minutes
Components V, S

Description:
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. If this spell targets an unwilling creature, your weaving check must exceed that targets opposed Constitution Defense to affect that creature.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.

When the spell ends, the target floats gently to the ground if it is still aloft.

Augments: (Requires Expertise)
Effects and changes by increasing complexity.

  • Tie Off the Weave [+2]: As a bonus action, you can make a second weaving check at any point in time while concentrating on this spell. This check must only exceed the Spell Completion DC. Upon success, the spell no longer requires concentration but you cannot change the target's altitude or direction with this spell further. The duration becomes for up to 5 minutes for a willing creature or 2d3 rounds for an unwilling creature. If you fail this second check, the weave begins to unravel rapidly and the target floats gently to the ground if it is still aloft. You do not take strain upon a failure of this second check unless the die result is a natural 1. You can untie the weave without an additional check as a free action during your turn.

The Laws of Magic: (Requires Expertise)
Principles that create a stronger bond within the magic - granting affinity.

    Law of Sympathy

    • Common Component(+1 AFF): Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.

    Law of True Names

    • Not Applicable

    Law of Contagion

    • Commonly Applicable (+1 AFF - +2 AFF)


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