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Detect Poison and Disease in Dungeons & Dragons 5e

Detect Poison and Disease

Novice Divination Spell ( Arcane, Divine, Primal )

Complexity 2
Casting Time 1 action
Range Self
Duration Concentration, Up to 10 minutes
Components V, S

Description:
For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also gain a +10 to the skill or trade made to identify the kind of poison, poisonous creature, or disease in each case.
  This spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Augments: (Requires Expertise)
Effects and changes by increasing complexity.

  • Enhanced Augory [+2]: Instead of providing a bonus to identify the poison or disease, the spell automatically identifies the kind of the poison or disease.

  • Tie Off the Weave [+3]: The spell no longer requires concentration and the duration is increased to 10 minutes per caster level (minimum 10 minutes).

The Laws of Magic: (Requires Expertise)
Principles that create a stronger bond within the magic - granting affinity.

    Law of Sympathy

    • Common Component (+1 AFF): Yew Leaf

    Law of True Names

    • Not Applicable

    Law of Contagion

    • Rarely Applicable


Source: 5e Player's Handbook


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