Joseph "Joe" Kirschenbaum | Fallout RPG Character Sheet | Fallout RPG | Statblocks & Sheets | World Anvil

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nameJoseph "Joe" Kirschenbaum
level2
xp earned370
xp to next level400
originVault-Tec Security
Attributes
strength
4
perception
9
endurance
6
charisma
4
intelligence
4
agility
9
luck
4
luck points
4
2d20 3d20 4d20 5d20
Roll equal or under target number: 1 success (TAG skills: 2 successes), roll of 20: creates complication, roll of 1: 2 successes
Skills
Name TAG Attr Rank
Athletics STR 2 6
Barter CHA 0 4
Big Guns END 0 6
Energy Weapons PER 0 9
Explosives PER 0 9
Lockpick PER 0 9
Medicine INT 0 4
Melee Weapons STR 0 4
Pilot PER 0 9
Name TAG Attr Rank
Repair INT 0 4
Science INT 0 4
Small Guns AGI 3 12
Sneak AGI 2 11
Speech CHA 0 4
Survival END 1 7
Throwing AGI 0 9
Unarmed STR 0 4
Combat
melee dmg
-
defense
2
initiative
18
health
11 / 11
poison dr
Protection
Location Phys. DR En. DR Rad. DR HP
Head (1-2)
Torso (3-8)
Left Arm (9-11)
Right Arm (12-14)
Left Leg (15-17)
Right Leg (18-20)
Weapons
Name TAG Type Dmg Ammo Type Range Rate
.44 Revolver Small Guns 3d6 .44 C 2
  Effects Qualities Weight
Lever Action Rifle Small Guns 6d6 45. M 2
  Effects Qualities Weight
Ammo
Caliber Type Count
44. Physical
45. Physical
Perks & Traits
Perk Rank
Gunslinger 2
When you make an attack with a one-handed ranged weapon with a fire rate of 2 or lower, you increase the weapon's damage by +1 per rank. In addition, you may re-roll the hit location die. Each time you take this perk, the level requirement increases by 4.
Perk Rank
Steady Aim 1
When you take the aim minor action, you may either reroll 2d20 on the first attack you make this turn, or re-roll 1d20 on all attacks you make this turn.
Gear
Item Weight
Lever Action Rifle 7
44. Revolver 4
Item Weight

caps 45

carry weight 11 / 240

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Fallout RPG Character Sheet v1.2, made by Tillerz - Updated: 2023-07-31

System

Fallout RPG

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