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Izoa

Yozai Race
Ieyusa Origin
Samurai 1 Class & Level
CN Alignment
None Deity
Ieyusa Faction
Warrior Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 14
+2
constitution 15
+2
intelligence 12
+1
wisdom 15
+2
charisma 12
+1
Total Hit Dice 2
Hit Die
1d10+2
+2 proficiency bonus
+2 Strength
+2 Dexterity
+4 Constitution
+1 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+2 Acrobatics
+3 Animal Handling
+1 Arcana
+0 Athletics
+1 Deception
+1 History
+4 Insight
+1 Intimidation
+1 Investigation
+5 Martial
+5 Medicine
+1 Nature
+5 Perception
+1 Performance
+3 Persuasion
+1 Religion
+2 Sleight of Hands
+4 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots
13
Armor Class
14
Hit Points
+2
Initiative
30
Speed
Katana 1d20+4 1d8+2
Yumi (Longbow) 1d20+4 1d8+2
Attacks
Languages: Sylvan, Celestial
Kits: Herbalism kit
Simple, Martial
Light, medium, and Shields.
Proficiencies in:
Persuasion
Perception
Medicine
Stealth
Martial
Proficiences
Blade ward
Spellcasting
Leather armor
Katana
Yumi
Dungeoneer's backpack
20 arrows
Equipment
Ieyusa
Faction
Mad Man
Stat Array
CHA +1; Advantage on persuasion against hostile creatures. +2 AC Against all creatures that share an initiative if used in combat.
Bonus action Blade ward

Archery: You gain a +2 bonus to Attack Rolls you make with Ranged Weapons.

Second wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level.

Once you use this feature, you must finish a short or Long Rest before you can use it again.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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