Weapons
x2 Silvered Longsword
x2 Silvered Tonfa
Steton Greatbow
X20 Steton Arrows
x1 Javelins
Armor
Warden's Black Wing
Warden's Black Wing - (Attuned)
Cloak - Major Rare (3,000 gp) - Attunement - Seems like it has a pair of dragon wings on them. You gain advantage on Dexterity (Stealth) checks while you are wearing heavy armor. When you take the Dash action, you can move an additional 20 feet. If you have the Charger feat, you can move an additional 40 feet instead and the attack you make with the feat has advantage. You have advantage on any ability check that involves jumping.
Bane of the False Ones
Long Spear - Major Rare - 2600gp - Attunement
The so-called 'dragons' are invaders. Imposters! Destroy them and their lands, and sow your own with their blood! This weapon deals an additional 1d4 lightning damage on hit. Lightning damage done with this weapon ignores resistance. Clear the Skies: As an action, you can launch this weapon at a flying creature above you. The target must be flying within the area of a cylinder that extends 1,000 feet upwards from you and has a radius of 150 feet centered on you. If you do, make a ranged attack (using Strength) with advantage. On a hit, the weapon deals its normal damage and casts Earthbind on the target (DC 14). If the target succeeds on the Earthbind saving throw, the spear teleports back to your hand. You can use this ability once per long rest. Base Material, Enhancement, Enchantment, Spell Invocation x1, Special Crafter"
Limb of the Unleashed One
1 Flail - Minor Very Rare (5600GP) - Crippling Attunement
A wriggling tentacle of the Mass Unleashed still moves....
Your Strength score increases by 2, up to a maximum equal to your ability score cap.
An Unfathomable Appendage - When attuning to this item you must select an arm. The Limb of the Unleashed responds as a hand is offered. Over the course of the attunement process it works its way up the chosen arm until it covers the entirety, up to the shoulder. At the end of the process you take [1d10] Piercing damage as the Limb of the Unleashed bites down and fuzes with its . The Limb of the Unleashed becomes as much a part of you as your arm was.
While attuned to this item the Limb of the Unleashed is able to perform all the functions of a normal arm except Somatic spell components.
If holding a shield or a weapon in the opposite hand, the Limb of the Unleashed is able to perform Actions that require a free hand while still functioning as a weapon.
If the Limb of the Unleashed is holding a shield, another weapon or is otherwise in use it cannot be used to make an Attack.
The Limb of the Unleashed is able to squeeze into Tiny spaces with a reach of 10ft.
Crippling Attunement - When you unattune from this item, the Limb of the Unleashed releases its bite from your shoulder, dropping to the floor. Your arm, having been devoured, does not replace the Limb. This effect can only be restored by a Regenerate spell or similar effect.
Writhing Mutations - Fusing with your body, blood flows between you and the Limb of the Unleashed. The Limb of the Unleashed feels like a part of you and you feel as though you can exert limited control over the mutations. As a bonus action, you can activate Writhing Mutations. Only one effect can be active at a given time and you cannot select the same effect twice in a row. This ability can be used a number of times per day equal to your Constitution modifier (minimum of 1), regaining all uses upon finishing a long rest.
When you activate Writhing Mutations roll 1d20.
On a 1 = You suffer one level of exhaustion as you fail to exert your will.
On a 2 - 19 = Choose an effect from the list below.
On a 20 = All 3 effects occur, bypassing the above restriction, and when the effects end you suffer one level of exhaustion.
Spiked Maul - Lasts 1 min. Where your hand would be forms hardened scales and protrudes spikes - Each attack made with the Limb of the Unleashed while Spiked Maul is active deals an additional 1d8 Piercing damage.
Wiggly Reach - Lasts 1 Min. The Limb of the Unleashed stretches and grows to a length of 15 feet and gains the Reach property. While this effect is active, attacks made beyond 5 feet with a weapon held by the Limb suffer disadvantage.
Ink Pustules - Pustules of black ink form along the Limb of the Unleashed - Lasts 1 Min. When an attack made with the Limb of the Unleashed successfully hits, the pustules burst and the target must make a DC 15 Dexterity saving throw or are blinded until the end of their next turn. This effect can only trigger once per round per target.
[This item is Glorybound]
Consumables
x5 Potions of Healing
X2 Scroll of Cure Wounds
x3 scroll of bless
32 crafting tokens
1 Basic Poison Reagent
No more uses of Conundrum's favorite Tobacco :(
1 Mob Barley Whiskey (25gp)
Adventure Gear
X1 Quiver
Holy Symbol - Babylon
X2 Manacles
x2 Bandoliers
2 empty vials
Pole of Collapsing
Tools and instruments
Viol
Mason's Tools - in bank
Smith's Tools - in bank
Carried by Horse
Splint Barding
X1 Quiver
x20 Steton Arrows
X2 Silvered Lances
Explorers Pack (Starting Gear)
Fine Clothes
Travelers Clothes
Two person Tent
1725gp
Current Carry Weight 117
Max Carry Weight 225
Current Mount Carry Weight 204 (Assuming base D&D barding weight rules)
Max Mount Carry Weight 540
Equipment