Drow (Lolth-sworn) | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Drow (Lolth-sworn)

Ability Score Increase +1 Charisma, +2 Dexterity
Size Medium
Speed 30 ft.

Ability Score Increase

Your Charisma score increases by 1, and your dexterity score increases by 2.

Age

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Alignment

Lolth-Sworn Drow lean towards Evil alignment because they relied on strength and worshipped Lolth above all else.

Drow Magic

Due to their worship of Lolth, she has given them powerful magic. You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day; you must finish a long rest in order to cast the spell again using this trait. When you reach 5th level, you can also cast the darkness spell once per day; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.

Drow Weapon Training

You have proficiency with rapiers, shortswords, and hand crossbows.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Size

Drow range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Superior Darkvision

Accustomed to the depths of the Underdark, you have vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Skill Versatility

You gain proficiency in two skills of your choice.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Languages

You can speak, read, and write Common, Elvish, Undercommon.

Trance

Drows don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.   If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.
 

Languages. Common, Elven (drow dialect), Undercommon


Created by

Drifter22.

Statblock Type

Race

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