Woods-Dweller | Background | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Woods-Dweller

Your home is, or was, a forest. Moss is your preferred bed, and there is nothing more beautiful than seeing all the forest's inhabitants in harmony. Maybe you've always lived in the forest as part of a tribe, or perhaps you were lost there as a child. Maybe you went to the forest to escape your future or past, or perhaps you make your living as a guide. Whatever the case may be, you feel at home in the woods like no other place. You are attracted to natural magic, particularly druid magic, so much so that perhaps you are a druid; and even if you aren't, you have a deep-rooted respect and admiration for those who are. However, something has made you leave home. Was it for the good of others? Was it just yourself? Perhaps it was not by choice. Is adventuring in your blood, and you listened to your calling? Were you forced out by your people or by a natural disaster? Or, are you re-entering society; and if so, what is the reason you decided to go back?

Skill Proficiencies Choose Two from Nature, Survival, and Animal Handling
Tool Proficiencies Choose One: Herbalism Kit, Woodcarver Tools
Languages One of your choice
Equipment
A set of common clothes, your chosen tool proficiency's toolkit, a lantern, a water skin, and a trinket of your choice

Features

The Woods Are My Home:
You can find food, water, and shelter for yourself and up to five people each day while in wooded areas, provided that the land permits it. You will not get lost in the woods and are able to guide your party easily. Normal woodland creatures will be passive towards you when not provoked, as you understand them.

Traits

1d8 Personality Trait
1I have been isolated for so long that I am no longer used to making conversation, and therefore rarely speak or just say what comes to mind.
2After leaving society I no longer feel like I fit in, even though I desperately want to.
3I am oblivious to etiquette and social expectation.
4I am driven by a need to be in the woods, and will feel out of place anywhere else.
5I have a lesson on every situation, drawn from observing nature.
6I feel more comfortable around animals than people.
7I was, in fact, raised by wolves (or some other creature of the woods).
8I feel that it is my duty to go out and protect nature.

Ideal

1d6 Ideal
1Live and let live: meddling in the affairs of others only causes trouble. (neutral)
2Woods should always be protected, and anyone who tries to harm it will deal with me. (any)
3Life is like the seasons: change is inevitable, we must change with it. (chaotic)
4It is each person's responsibility to make the most happiness for the whole tribe. (good)
5There is an order to all things. This order must be kept. (lawful)
6One's value is in their might. Only the strong are worthy of surviving. (evil)

Bond

1d6 Bond
1My family/clan/tribe is most important to me. I'd do anything to protect them.
2I grew up in the woods, without knowing where I actually came from.
3I am the last of my tribe and I must ensure their legacy remains.
4I fled to the woods to hide from something I must one day confront.
5I feel a danger coming to my home that I must prevent at any and all costs.
6I will bring terrible wrath down on the evildoers who destroyed my homeland.

Flaw

1d6 Flaw
1Now that I've entered the world, I enjoy its delights too much. Possibly, too much to go back.
2I don't understand many cities' conventions, and feel mine are inherently better.
3I was raised sheltered, and am inherently naïve in nature.
4I am slow to trust others.
5Don't except me to save those who can't save themselves. The weak are meant to perish.
6I see foolish waste and misuse of nature everywhere, and believe only I can solve it.


Created by

Cooledcross.

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