Amelia Xuánwǔ (Zhu'Wan) | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Amelia Xuánwǔ (Zhu'Wan)

Medium Human, Necromantic Shrine Maiden, Lawful Evil

Armor Class
Hit Points
Speed

STR

8
( -1 )

DEX

10
( +0 )

CON

14
( +2 )

INT

14
( +2 )

WIS

12
( +1 )

CHA

16
( +3 )

Saving Throws Wisdom: +4, Intelligence: +5, Charisma: +6
Languages Abyssal, Celestial, Common
Challenge Rating 5

Description

She was a sickly child with a powerful affinity to the divine. She enjoyed reading and spent much of her time in her family library, there she discovered her ancestor's hidden stash. It contained several powerful magic items and the diary of the long passed Zhu'Wan. She was enthralled by his story and the truths of the world had been unveiled before her. The harassment of the Order of the Eternal Sun; the poisoning she received from a rival family; the dark knowledge from the diary of the Lich Zhu'Wan and the cold distance her family put between them let to her insanity. She wanted to be noticed. She wanted to be known. She wants to be remembered. The artists who perform a play, always attracted her eye. But that is not good enough. She wanted to be known by all, so she took on her act. She would play the evil necromancer Zhu'Wan and the world would be her stage.   She is currently Necromancer 3, Grave 2

Ideals

The Grand Play. She will write her name in history and will do anything to perform her play to its fullest.

Bonds

False Life. With no genuine connections, the life of another was more desirable.

Flaws

She will do almost anything for attention or to be CenterStage.

Cantrips:     1st Level:     2nd Level:     3rd Level:


Grim Harvest At 2nd level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead.   Circle of Mortality At 1st level, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use the highest number possible for each die. In addition, you learn the Spare the Dying cantrip, which doesn't count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action.   Eyes of the Grave At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.   Channel Divinity: Path to the Grave Starting at 2nd level, you can use your Channel Divinity to mark another creature’s life force for termination. As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends.   Channel Divinity: Turn Undead As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.   Necromantic Ritual
Using the power within the Eye of Undeath and plenty of sacrifice mass reanimation as well as the animation of a powerful being. Can be used to quickly summon undead.   Demon Summoning
Using the power of the ring of pride, low-ranking pride demons can be summoned.


Created by

CelestialKobold.

Statblock Type

NPC Sheet

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