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Natreum (Coltha)

Changeling Race
The Rift/ Priend Origin
Fighter (Eldritch Knight)13 / Rogue 1 14 Class & Level
Lawful Neutral Alignment
Cassius Deity
The Iitanas Imperium Faction
Ambassador - Speaker Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 22
+6
constitution 14
+2
intelligence 20
+5
wisdom 10
+0
charisma 12
+1
Total Hit Dice 13, 1
Hit Die
1d10, 8+2
+5 proficiency bonus
+5 Strength
+6 Dexterity
+7 Constitution
+5 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+16 Acrobatics
+0 Animal Handling
+15 Arcana
+5 Athletics
+6 Deception
+5 History
+0 Insight
+1 Intimidation
+5 Investigation
+0 Martial
+0 Medicine
+5 Nature
+0 Perception
+1 Performance
+1 Persuasion
+5 Religion
+6 Sleight of Hands
+16 Stealth
+0 Survival
skills

 
60
MV
3
Prestige
3
Attunement Slots
19
Armor Class
127
Hit Points
+6
Initiative
50
Speed
Baioretto Senkō 1d20+13 1d6+8+1d6radiant
Fang of the Mist Walker 1d20+12 1d4+7+1d6cold
Dagger 1d20+11 1d4+6
Attacks
Weapon Proficiencies
Simple, Martial, Katana


Armor Proficiencies
All armor, shields


Skill Proficiencies
Acrobatics, Arcana, Athletics, Deception, Persuasion, and Stealth(Rogue)


Skill Expertise
Acrobatics, Arcana and Stealth


Languages Proficiencies
Common, Elvish, Sylvan, Thieves' Cant, and Primordial


Tool Proficiencies
Painter's Supplies, Jeweler's Tools, Thieves' Tools and Smith's Tools


Tool Expertise
Painter's Supplies

Proficiences
Baioretto Senkō
Baioretto Senkō (Wakizashi/Shortsword)(Attuned)

+2 Shortsword, Major Very Rare (7000gp) - Attunement

This wakizashi seems to glint and shimmer whenever drawn.

This weapon deals an additional 1d6 radiant damage on a hit.

Your walking speed is increased by 10 feet.

Flash of the Blade: Attacks with this weapon score a critical hit on a roll of 19 or 20. When you critically strike a creature with this weapon, the target must make a DC 16 Constitution saving throw or become Blinded for 1 minute. They can repeat the save at the end of each of their turns.

Sunny Mirage: You can use an item interaction to cause the blade to shine with yellow light. It sheds bright light for 30 feet and dim light for an additional 30 feet. This is turned off using an item interaction.

This item is glorybound.


Fang of the Mist Walker
Fang of the Mist Walker
+1 Dagger - Major Rare (3000 GP) – Attunement

The shimmering green blade of this dagger is cold to the touch. It seems ethereal and traces the air as you move it.

When you hold the blade up to your eyes, it appears opaque and you can see through it. While looking through the blade, your eyes cloud with a misty haze.

While the dagger is held in this way and you are looking through the blade, you can see normally in darkness but with a slightly green hue, both magical and nonmagical, to a distance of 30ft.

Cold Bite. As a bonus action you activate the blades dormant power. Green mist emanates and drips from the blade as you activate the effect. For 1 minute, the weapon deals an additional 1d6 Cold damage. If an attack you make with this weapon critically hits while Cold Bite is active, the target must make a DC 14 Constitution saving throw or be poisoned for 10 min. You can use this ability twice, regaining all charges on a long rest.

Enveloping Mist: The blade hums with the power of the T'zar. After an attack hits you, as a reaction you can envelop your body in the mists of the T'zar. You teleport up to 20 feet to an unoccupied space that you can see. The mists dissipating as you reappear. You can use this effect once per long rest.

[Base Material, Enchantment, Enhancement]


Fleet-Footed Boots
Fleet-Footed Boots
Being crafted by Renli Weiss
Wondrous (Boots) - Rare (1870gp)

A pair of pitch-black heeled boots fashioned with leather, with a black hood signet attached to the folded hem. They shimmer every so often, with an itch for haste, the desire to be fleet of foot...a need for speed.

While wearing these boots, you gain a +5 bonus to your walking speed, and a climbing speed of 30 feet.

Slots Used: Base Material, Adornment, Spell Invocation x2


Teardrop Shard
Teardrop Shard
Major Uncommon, Wondrous

This shard is freezing to the touch, and in hot areas will make the exterior of the stone very wet, and can cause some vapor to form around it, but will not melt by temperature alone, and will remain cold throughout. This shard is easily adorned around a string or necklace. A few empathetic individuals may feel some clinging presence.

While wearing this item, you are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide. Additionally, you reduce any cold damage you take by 1.


Natreum's Ring
Embracing Affection (wedding ring)
The ring consists of two blueish-silver bands that entangle around each other in a braid-like fashion. On the ring's head, instead of gemstones there is a tiny sculpture in a dark-gold color. The bands come together to form the shape of a woman's upper torso and head. Her eyes are closed, the face laying on the wearer's finger with a contented visage, and her arms wrap around either side of the finger as though hugging it like a pillow. The sculpture bears a striking resemblance to a certain bronze-skinned elf woman. On the underside of the ring is a single engraved word in Primordial Astral, 'Love'.


Last Wish of Love
Last Wish of Love(Attuned)
Being Crafted by Natreum
+1 Masterwork Studded Leather Armour - Minor Very Rare (3,000gp, 15 Days) - Attunement

The armor interwoven with the essence of being a changeling brought to the Imperial forges and imbued with the magic that surrounds the Fingers of Gath. Weaving the flowers of longevity and power into the Hag's Daughter armor and ensuring a life that lasts longer, and imbues the strength to endure. Desert roses, tulips, and many other flowers decorate the armor and seemingly changing color as if the power of the changeling was imbued into the flowers as they shift and change.

Your Intelligence score increases by 3, up to a maximum equal to your ability score cap.

Living for Love. Your lifespan increases. If lifespan is normally less than 100 years, it can be increased by up to 30 years. Doubled if lifespan is normally more than 100 years. If it is normally 60 years or less, it is increased by 15 years instead.

Love's Strength. As an action, you can become resistant to all damage except astral or primal for d4+1 rounds. You can use this ability once, regaining its use after finishing a short or long rest.


Weapons
-Longbow
-17 Arrows
-1x Shortsword (Silvered)
-1x Shortsword
-5x Dagger (Silvered)
-2x Dagger


Equipment
-Fadesteel Ring (Elven): This ring provides a +3 to maximum hit points. If you are a full elf, it provides
-Painter's Supplies
-Common Clothes
-Explorer's Pack
--Backpack
--Bedroll
--Mess kit
--10 Rations
--Waterskin
--50ft of hempen rope
--Holy Symbol- Amulet(Vavren)
--2x Manacles
--3 empty vials
--36 Crafting Tokens
--Mistletoe
--Menorah
--Kikombe cha Umoja (Unity Cup)
--Empty journal
--Holy Symbol (Cassius)
  • Masterworked Painter's Supplies (Each one has a delicately carved and dyed blue turtle on the handles while the handles themselves are painted in a layer of solidified resin giving it a amber hue)
  • --Masterworked Smith's Tools
    95.5 lbs. / 165 carry weight


    Not Carried
    --Basic potion of healing reagent 2lbs.
  • Fine clothes 6lbs.
  • --10 Torches 1 lbs. (10)
    -Frankenstein costume 4 lbs.
    --Very fancy wedding dress
    --Maid Outfit
    --Cat Tail accessory
    --Cat Ear headband
    --Box of Party Supplies
    --1ft Panda Plushie
    --Set of colored inks
    --Sulty dress
    --traveling sketch/painter's book
    (22lbs.)


    Money
    -- 2147PP 4GP 9 SP 5CP


    Potions
    Bandolier (Masterworked) 1
    --1x Potion of Invulnerability
    --1x potion of supreme healing
    --1x potion of flying
    --1x Supreme Healing Potion
    Bandolier 2
    --1x Superior Healing Potion
    --1x Potion of Invisibility
    --1x Potion of Invulnerability


    More Potions
    In Bag
    --2x Elixir of Health
    --1x Potion of Lightning Resistance
    --1x Potion of Invulnerability
    --1x Anti-toxin
    --2x Health Potion
    --2x Superior Healing Potion
    --1x Potion of Climbing
    --1x Potion of Growth
    --1x Botted Breath
    --1x Supreme Healing Potion

    --Aelin Donated Potions--
    --3x potions of invulnerability
    --2x potions of superior healing
    --1x potion of flying
    --3x elixirs of health


    Ring supplies
    -Platinum ingot worth 250 gold
    -One citrine worth 50 gold

    Equipment
    The Iitanas Imperium
    Faction
    The Mad Man
    Stat Array
    Fighter
    -Two-Weapon Fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

    -Second Wind - You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

    --Action Surge - On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

    --+2 Dex from ASI level 4

  • Extra Attack

  • --+2 Dex from ASI level 6

  • Sentinel(Feat) - You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

  • Indomitable -Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. (Two Uses)

    Extra Attack (2)
    At 11th level, you can attack three times whenever you take the Attack action on your turn.

    Level 12 ASI Skill Expert
    You have honed your proficiency with particular skills, granting you the following benefits:
    Increase one ability score of your choice by 1, to a maximum of 20. (Charisma)
    You gain proficiency in one skill of your choice. (Arcana)
    Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. (Arcana)


    Eldritch Knight
    Spells!
    Cantrips:
    Prestidigitation
    Fire Bolt
    Green-Flame Blade

    1st Level: 4
    Find Familiar
    Shield
    Burning Hands
    Magic Missile

    2nd Level: 3
    Scorching Ray
    Misty Step
    Gust of Wind

    3rd Level:
    Fireball
    Leomund's Tiny Hut

    Weapon Bond
    At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.

    Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

    You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.

    War Magic
    Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

    Eldritch Strike
    At 10th level, you learn how to make your weapon strikes undercut a creature's resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.


    Rogue
    Expertise- At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

    Sneak Attack- Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

    You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.


    Changling
    Darkvision – You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.

    Size – Changelings are on average the same size as humans. Your size is Medium.

    Duplicity – You gain proficiency with the Deception skill.

    Adaptive Physiology – You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled or restrained.

    Shapechanger – You can use an action to shapeshift into any humanoid of your size that you have seen, or back into your true form. Your equipment does not change with you. You do not gain any racial traits or abilities of your form, only cosmetic changes. If you die, you revert to your true form.

    Languages. You can speak, read and write Common as well as two other languages of your choice.


    Iitanas Imperium
    -Imperial Dance: The Imperial style of swordplay was developed specifically to handle fighting groups of angry peasants. This fighting style is general suited to dealing with large groups of enemies. While wielding at least one 1 handed weapon in one hand, and no shield, you receive a +1 bonus to AC and a +1 bonus to weapon damage for each additional enemy that is within 5 feet of you beyond the first, to a maximum of +3.

    -Aladine's Glory: Users of this fighting style deal +1 additional damage with melee weapons for each creature that has been killed in the current combat encounter. This must be a legitimate enemy that is threatening to the character (level check).

    -Magic Item Crafting Bonus: Due to the elven forges locked away within the Fingers of Gath, the effectiveness of the forges for the Iitanas Imperium decreases the time it takes to craft by 50%, this time is rounded up. Only members of the Iitanas Imperium can benefit from this upgrade, and it does not affect consumable crafting.

    -Edict of Xian Tor: At the beginning of a combat encounter, a member of the Iitanas Imperium gains 10 temporary hit points as abjuring energies cover them in an armoring sphere.

    -+5 HP from Ambassador Role

    -+5 HP from Loyalty


    Veteran
    Veteran (Equipped from the Tower of Annulment): This title allows you to use special items, access specific missions and grants you one free "knowledge" check on an enemy you face, once per battle. This free check is considered to be a moderate success.

    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    thedoomseer.

    Statblock Type

    Verum Character Sheet

    Link/Embed