| -1 | Strength |
| +4 | Dexterity |
| +2 | Constitution |
| +3 | Intelligence |
| +6 | Wisdom |
| +0 | Charisma |
| +4 | Acrobatics |
| +6 | Animal Handling |
| +0 | Arcana |
| +2 | Athletics |
| +0 | Deception |
| +0 | History |
| +6 | Insight |
| +0 | Intimidation |
| +0 | Investigation |
| +0 | Martial |
| +3 | Medicine |
| +0 | Nature |
| +6 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +0 | Religion |
| +4 | Sleight of Hands |
| +4 | Stealth |
| +6 | Survival |
| Attack | Range | to Hit / Save | Damage | Effect |
|---|---|---|---|---|
| Dart | 20/60 | d20+7 | d4+4 Piercing + 2d4 Poison | - |
| Staff | Melee | d20+7 | d6+4 Slashing + 2d4 Poison | - |
| Staff (Symbiotic) | Melee | d20+7 | d6+4 Slashing + d6 Necrotic + 2d4 Poison | - |
| Chill Touch | 120 | d20+6 | 2d8 Necrotic | No heal, undead disadvantage |
| Infestation | 30 | CON 14 | 2d6 Poison | Move 5ft. in random direction |
| Produce Flame | 30 | d20+6 | 2d8 Fire | - |
| Entangle | 90 | STR 14 | - | 1minC, 20ft. terrain |
| Healing Word | 60 | - | d4+3 Healing | - |
| Spike Growth | 150 | Perception (Wisdom) 14 | 2d4 per 5ft. | Difficult terrain |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
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