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Deletam The Damaged in Dungeons & Dragons 5e

Deletam The Damaged

Black Kobold Race
Giant Raised Origin
Rune Knight | Clockwork Soul 6 Class & Level
Neutral Neutral Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 10
+0
constitution 14
+2
intelligence 12
+1
wisdom 15
+2
charisma 13
+1
Total Hit Dice 6
Hit Die
1d10+2
+3 proficiency bonus
+7 Strength
+0 Dexterity
+5 Constitution
+1 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+0 Acrobatics
+4 Animal Handling
+1 Arcana
+5 Athletics
+1 Deception
+1 History
+9 Insight
+1 Intimidation
+1 Investigation
+0 Martial
+2 Medicine
+1 Nature
+5 Perception
+1 Performance
+1 Persuasion
+1 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills

 

MV

Prestige

Attunement Slots
18
Armor Class
60
Hit Points
+0
Initiative
30
Speed
Great Sword 1d20+7 2d6+4
Long Sword 1d20+7 1d10+4
Nautral Claws 1d20+7 1d6+4
Attacks
Athletics (BG)
Survival (BG)
Painter's Supplies (BG)
Primordial (BG)
Insight (Class)
Perception (Class)
Smith's Tools (Sub-class)
Common (Race)
Draconic (Race)
Giant (Sub-class)
Light, Medium, Heavy Armor, and Shields (Class)
Simple and Martial Weapons (Class)
Proficiences
Cloud Rune.

This rune emulates the deceptive magic used by some cloud giants. While wearing or carrying an object inscribed with this rune, you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.

In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack's effects regardless of the attack's range. Once you invoke this rune, you can't do so again until you finish a short or long rest.

Stone Rune.

This rune's magic channels the judiciousness associated with stone giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have darkvision out to a range of 120 feet.

In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can't do so again until you finish a short or long rest.

--
Spells:
Cantrips-
Bladeward
Presditidgation
Mending
Light
----
1st Level Spells
Expeditous Retreat, protect from Goooo
Shield
Absorb Elements.

Spellcasting
Full Plate | 32.5 LB
Great Scythe | 10 LB
Long Sword | 3LB
Handaxes (2) | 4LB
___
Explorer's Pack
a backpack | 5LB
a bedroll | 3.5 LB
a mess kit | 1LB
a tinderbox | 1LB
10 days of rations | 20 LB
a waterskin | 5LB
50 feet of hempen rope | 10 LB
Alchemical Protective Mask (Faulty)
Painter's Supplies | 5 LB

Hunting Trap | 25LB

Traveler's Clothes | 2 LB
Silver Bracelet x2
Pouch | 1LB
___
Coins:
Platinum: 11
Gold: 4
Silver: 0
Copper: 0
___
Total Weight = 128
Equipment
Pie
Stat Array
Draconic Ancestry: Black- Acid Ressistance

Sunlight Sens: Ayo fuck the sun yo

Pack Tactics: Friends = good

Durable Claws: Your claws are extremely durable, once upon a time being used to dig out layers for dragons. They count as a natural weapon, that deals 1d6+mod dmg.

Giant Recognition: Your understanding of the ways and culture of the race that raised you allows you to be treated as one of their own. When you interact with members of that monstrous race, they can see your comfort with their traditions and react to you as one of their own kind.

Skill Expert: +1 str, prof in Animal Handling, expertise in insight.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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