Bony Body:
Immune to disease.
Can freely detach your limbs
Can replace lost limbs with other bones. This process takes 5 mins to adjust to the new bones
Don't need to eat, drink, or breathe
Languages:
Common
Rattles
Necril
Ass Size:
0 ass
6/10 ass when alive
Tailteann Construction Worker:
You gain advantage on any skill checks and saving throws to avoid falling off an edge of a height greater than 10ft.
Unarmored Defense
While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.
Martial Arts
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Dedicated Weapon
Whenever you finish a short or long rest, you can touch one weapon, and then count that weapon as a monk weapon until you use this feature again. The weapon must be a simple or martial weapon that you are proficient with, and must lack the heavy and special properties.
Ki
You can spend Ki Points to fuel ki features. You have 3 points per short rest and your Ki save DC is 12.
Flurry of Blows - After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense - You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind - You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Uses:
[_] [_] [_] / Short Rest
Flurry of Blows: 1 Bonus Action
Patient Defense: 1 Bonus Action
Step of the Wind: 1 Bonus Action
Unarmored Movement
Your speed increases by 10 feet while you are not wearing armor or wielding a shield.
Ki-Fueled Attack
If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn.
Deflect Missiles
You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 +6. If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon) with range 20/60.
Deflect Missiles: 1 Reaction
Deflect Missiles Attack: 1 Reaction
Implements of Mercy
You gain proficiency in the Insight and Medicine skills, and you gain proficiency with the herbalism kit.
Hand of Healing
As an action, you can spend 1 ki point to touch a creature and restore 1d4+2 hit points.
When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.
Hand of Harm
When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra 1d4+2 necrotic damage. You can use this feature only once per turn.
Class/Racial Features & Traits