Devil-Born | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Devil-Born

Ability Score Increase +2 to any one stat
Size Medium
Speed 30ft

Natural Armor: You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.   Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Most Drakon are unable to unlock their locked away abilities or manifest their wings, but as the players are of exception circumstances they can manifest one of the following traits:

  Elemental Affinity: You can use your action to exhale destructive energy. Your scale color determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6+ your proficiency bonus damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6+ your proficiency at 6th level, 4d6+ your proficiency at 11th level, and 5d6+ your proficiency at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.   Draconic Ancestry: You can manifest wings which grant you a 30ft flying speed.  

Chose one of the following Heritages for your trait based on your elemental affinity which determines your scale colors, it can also determine what type of elemental breath you can.

Earth:

Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.   Molded of Earth: If your elemental abilities have been unlocked you know Mold Earth Constitution is your spellcasting ability for it.

Red:

Hot Blooded: You are resistant to fire damage.   Fire Breath: If you unlocked your elemental abilities you gain a 15ft cone fire type damage breath weapon listed at the top.

Green:

Acidic Blood: You have advantage on saving throws against poison, and you have resistance against poison damage.   Toxic Breath: If you unlocked your elemental abilities you gain a 15ft cone poison type damage breath weapon listed at the top.

Blue:

  Blue Blooded: You can gain either resistant to acid damage or cold damage.   Water Breath: If you unlocked your elemental abilities you gain a 15ft cone cold or acid type damage breath weapon listed at the top.

Black:

Burning Blood: You gain resistance to fire damage.   Magma Breath: If you unlocked your elemental abilities you gain a 15ft cone fire type damage breath weapon listed at the top.

White:

Cold Blooded: You have resistance to cold damage.   Frost Breath: If you unlocked your elemental abilities you gain a 15ft cone cold type damage breath weapon listed at the top.

Gold:

Golden Blooded: You have resistance to lightning damage.   Lightning Breath: If you unlocked your elemental abilities you gain a 5 by 30 ft. line lightning type damage breath weapon listed at the top.

Languages. One language typically Eaionaxian.


Created by

rexicansasquatch.

Statblock Type

Race

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