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" Tenebris " Ascendit

Dark Elf Race
Khao ( City Born ) , Enforcer Origin
Gregorian Rogue 7 Class & Level
Lawful Neutral Alignment
Falaael Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 18
+4
constitution 11
+0
intelligence 15
+2
wisdom 11
+0
charisma 16
+3
Total Hit Dice
Hit Die
1d+0
+3 proficiency bonus
+0 Strength
+7 Dexterity
+0 Constitution
+6 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+4 Acrobatics
+0 Animal Handling
+3 Arcana
+0 Athletics
+8 Deception
+6 History
+0 Insight
+8 Intimidation
+3 Investigation
+3 Martial
+0 Medicine
+6 Nature
+3 Perception
+2 Performance
+8 Persuasion
+6 Religion
+4 Sleight of Hands
+10 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
17
Armor Class
38
Hit Points
+6
Initiative

Speed
+1 Elemental Throwing Knives 1d20+8 1d4+5 1d6
Throwing Knives 1d20+7 1d4+4
Daggers 1d20+7 1d4+4
Shortsword 1d20+7 1d4+4
Attacks
Skills: Deception , Intimidation , Persuasion , Stealth
Racial: Perception
Origin: Nature , Martial
Lip Service: History
Factionless : Religion and Weaver's Tools
1st Expertise: Stealth , Deception
2nd Expertise: Intimidation , Persuasion
Drow Weapon Training : Rapiers, shortswords, and hand crossbows.
Proficiences
[Spell DC] : 14
[Spell Attack Mod] +6


Drow Magic:
Dancing Lights
Faerie Fire
Darkness


 


Gregorian Spells (Stars)
1st - Faerie Fire, Bless
3rd - Moonbeam, Darkvision
5th - Hunger of Hadar, Melf's Minute Meteors

 

Spellcasting
2 Shortswords
2 Daggers
Explorer's Pack
Thieves Tools
10 Throwing Knives
10 +1 Throwing Knives (Fire)
10 +1 Throwing Knives (Ice)
10 +1 Throwing Knvies ( Acid )
+1 Khao Gliding Suit

Devious Dan's Special Quiver Plan's
This item counts as a bag of holding for arrows and other throw-able weapons. You can store up to 1,000 arrows, and 10 weapons with the thrown property. However if an item has been granted the thrown property from a magical source, it cannot be put into the quiver.

You can cast Conjure Barrage from this quiver once with a DC equal to [a. 14] You regain the use after finishing a long rest. The barrage's appearance is always of something that is within your quiver.

 

Equipment
Factionless
Faction
The Mad Man
Stat Array
Racial Increases: +2 Dex +1 Cha
ASI Dex+1 Int+1
Superior Darkvision Accustomed to the depths of the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Senses. You have proficiency in the Perception skill.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance : Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.

Drow Weapon Training : You have proficiency with rapiers, shortswords, and hand crossbows.

Sunlight Sensitivity : You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Drow Magic : You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day; you must finish a long rest in order to cast the spell again using this trait. When you reach 5th level, you can also cast the darkness spell once per day; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.

Emperor’s Gift. You gain a +2 to your initiative rolls.

Languages. You can speak, read, and write Common and Elven. Elven is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elven ballads to their repertoires
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Lonzo.

Statblock Type

Verum Character Sheet

Link/Embed