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Lo-gynin Starcleaver (level 20)

Half-elf Race
Badlands (Woeful Warrior) Origin
Paladin (Oathbreaker) 20 Class & Level
Chaotic Neutral Alignment
Wode Deity
Faction
Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 20
+5
constitution 14
+2
intelligence 12
+1
wisdom 12
+1
charisma 20
+5
Total Hit Dice 20
Hit Die
1d10+2
+6 proficiency bonus
+11 Strength
+12 Dexterity
+9 Constitution
+8 Intelligence
+14 Wisdom
+18 Charisma
saving throws
+5 Acrobatics
+1 Animal Handling
+1 Arcana
+10 Athletics
+5 Deception
+1 History
+7 Insight
+11 Intimidation
+7 Investigation
+7 Martial
+1 Medicine
+1 Nature
+7 Perception
+5 Performance
+5 Persuasion
+7 Religion
+5 Sleight of Hands
+11 Stealth
+1 Survival
skills

 

MV

Prestige
3
Attunement Slots
23
Armor Class
164
Hit Points
+5
Initiative
30 ft
Speed
WeaponAttackDamage
Overdramatic Longsword 1d20+11 1d8(1d10)+10 slashing + 2d8 cold
Rapier 1d20+11 1d8+10 piercing
Dagger 1d20+11 1d4+10 piercing
Halberd 1d20+10 1d10+9 slashing
Attacks
Armor: light, medium, heavy, shields
Weapons: simple and martial
Languages: Common, Elven, Sylvan

Skills: Athletics, Insight, Intimidation, Investigation, Martial, Perception, Religion, Stealth

Factionless proficiencies:
  • Martial
  • Poisoner's kit
  • Proficiences
    Spellcasting ability: Charisma
    Spell save DC: 19
    Spell attack bonus: +11

    1st level spells :
  • Bless*
  • Cure Wounds*
  • Searing Smite
  • Hellish Rebuke*
  • Inflict wounds*
  • Shield of Faith
  • Wrathful Smite*
  • Thunderous Smite
  • Heroism*
  • Divine Favor

  • 2nd level spells
  • Aid*
  • Branding Smite*
  • Find Steed
  • Lesser Restoration
  • Magic Weapon*
  • Crown of Madness
  • Darkness

  • 3rd level spells:
  • Aura of Vitality*
  • Dispel magic
  • Elemental Weapon*
  • Animate Dead
  • Bestow Curse

  • 4th level spells:
  • Blight*
  • Confusion
  • Banishment
  • Find Greater Steed
  • Staggering Smite*

  • 5th level spells:
  • Banishing Smite*
  • Circle of Power
  • Destructive Wave
  • Geas
  • Raise Dead

  • *Denotes spells currently prepared
    Spellcasting
    Weapons:
  • Dagger
  • Rapier
  • Halberd
  • Overdramatic Longsword
  • Show spoiler
    Chef’s Overdramatic Blades blueprint
    +1 Longsword
    Very Rare
  • This weapon deals an additional 2d8 cold damage
  • Your Dexterity score increases by 3, up to a maximum equal to your ability score cap.
  • Your attacks with this weapon score a critical hit on a roll of 19 or 20.
  • You can use your action to teleport up to 30 feet towards a hostile creature. As a part of this teleportation, you can attack once using this weapon with advantage, on a hit you can have the target make a DC 15 Wisdom saving throw or be stunned until the end of your next turn. You can use this twice per long rest.


  • Armor:
  • Silent Plate
  • Show spoiler
    Silent Stone Armor blueprint
    +1 Masterwork Plate mail
    Minor Very rare
  • While wearing this armor, you suffer a -2 penalty to stealth checks, rather than disadvantage.
  • You gain proficiency in Insight
  • When you are attacked, you can spend your reaction to gain temp HP equal to your level. This HP does not stack and lasts until the end of your next turn. You can use this ability 3 times per long Rest.

  • A Master's Shield
  • Show spoiler
    Masterwork's Legacy Blueprint
    +1 Masterwork Shield
    Very Rare
  • Your Strength score increases by 3, up to a maximum equal to your ability score cap
  • You can spend charges to cast the Shield of Faith pell at a level equal to the amount of charges spent. You can choose to use one of your spellcasting abilities or Wisdom if you do not have one and the spell save for this spell is DC 15. This ability has 3 charges, and you regain all charges after finishing a short or long rest
  • As a bonus action you can slam your fist into the ground, an ethereal hammer appears in your hand and causes the ground to splinter around you and sends stone shards into the air. Stone shards coalescence around you and for the next minute you gain a +2 bonus to AC and 15 feet reduced movement. While this is ability is active you have advantage against any effects that would cause you to move. You can use this ability once per long rest.


  • Miscellaneous:
  • Explorer's pack
  • Holy Symbol of Wode
  • Equipment
    The Mad Man
    Stat Array
    Racial features:
  • Darkvision
  • Fey Ancestry
  • Skill Versatility
  • - Athletics
    - Investigation

    Origin Features:
  • Whenever you kill an enemy, you are healed for a number of hitpoints equal to the killed enemy's Constitution modifier (minimum one).

  • Class features:
  • Divine Sense
  • Lay on Hands
  • Divine Smite
  • Fighting style: Defense
  • Spellcasting
  • Sacred Oath: Oathbreaker
  • - Channel Divinity: Control Undead, Dreadful Aspect
  • Level 4 ASI: +2 Intelligence
  • Extra attack
  • Aura of Protection
  • Aura of Hate: Bonus to melee weapon damage rolls equal to the Cha mod for the paladin and any fiends and undead within 10 of the paladin
  • Level 8 ASI: +2 Constitution
  • Aura of Courage
  • Improved Divine Smite
  • Level 12 ASI: +1 Charisma & Dexterity
  • Cleansing Touch
  • Supernatural Resistance: resistance to bludgeoning, piercing, and slashing from non-magical weapons
  • Level 16 ASI: +2 Charisma
  • Aura Improvements
  • Level 19 Feat: Elven Accuracy (+1 Cha)
  • Dread Lord
  • Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

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    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Zanovran.

    Statblock Type

    Verum Character Sheet

    Link/Embed