Ice Prison | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

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Pathfinder Roleplaying Game: Ultimate Magic. © 2011, Paizo Publishing, LLC

Ice Prison


Evocation \ \ Cold
sorcerer/wizard 5-level
Save: Reflex Partial
SR: Yes

Casting time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Duration: 1 minute/level; see text
Targets: one creature
Componenent: V, S

Description

You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of cold damage per caster level each round it is helpless or entangled in the ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 15 + your caster level).

Created by

Rijuku.

System

Pathfinder 1e

Statblock Type

Spell

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