Draconic Lineage Genasi | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Draconic Lineage Genasi

Ability Score Increase +2 Constitution
Size Medium
Speed 30ft

Description

The Knights of the Five Thorned Roses were five of Tiamat’s most powerful warriors. They were her personally trained elite ranking crusaders, tasked with the destruction of the followers of Bahamut, especially metallic dragons. These knights were blessed by Tiamat herself as she had given them a gift which resulted into a new, rarer, generation of Genasi.
 

Draconic Lineage Genasi Traits

Ability Score Increase.

Your Constitution score increases by +2.

Age.

Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

Alignment.

Since these genasi are raised in a specific environment, they tend to lean towards any Lawful alignment.

Speed.

Your base walking speed is 30 feet.

Size.

Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Languages.

Besides Common, you also speak Draconic and Primordial.
 

Lineages.

After Tiamat’s disappearance many of her followers thought she had been killed. However, the Knights of the Five Thorned Roses spread across the land to convince others of their knowledge that she was not gone and that she will reward her ever longing most royal servants once she inevitably will return. This resulted in the Knights splitting up and creating five separate orders across the land; Aeros (fire), Turac (ice), Bahor (poison), Claug (forest), Harn (storm). The Knights all have their own specialities and powers that make them unique compared to other genasi, some might even consider them lesser gods.   Pick one of the following lineages:
 

Aeros Genasi

The first Knight is Aeros, a new fire genasi. Well-known for her strength and leadership skills as she led the other Knights into battle against many Metallic dragons. Many considered her as the ultimate pokerface if it wasn’t for the fact that her flames indicated her emotions. This type of fire genasi are raised to be fierce leaders and fighters, but are also often expected to be excellent forgers. As they are young their skin gets carved in as it creates tattoo-like lines on which the colour of the genasi's flame shines through. Their lair is located inside the Nether Mountains as this old volcano serves as their home.   Ability Score Increase. Your Intelligence score increases by +1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
Fire Resistance. You have resistance to Fire damage.
Reach to the Blaze. You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
Fiery Emotions. Your flame (hair) changes depending on what emotion you are feeling.
 

Turac Genasi

The second Knight goes by the name of Turac, representing the ice genasi. This previously unknown form of genasi used to live in The Cold Wood and were ultimately destroyed by metallic dragons. Often seen as gullible and kind-hearted, only a bigger fool would underestimate these genasi. When tasked with a clear objective, these genasi are some of the most powerful hunters.   Ability Score Increase. Your Constitution score increases by +1.
Cold Resistance. You have resistance to Cold damage.
Cold Feet. On the first round of combat, if you don't attack you double your movement speed for that round and you don't get take any attacks of opportunity either.
Ice Breaker. If a target has not yet acted in combat, you gain advantage on your attack against them.
 

Bahor Genasi

These poison genasi made their home in the Marsh of Chelimber as far away from society as possible. Using their ability to blend in with the shadows that have been cast by the overlapping trees, these genasi are able to hide from the world as they attack anyone weak and stupid enough to enter their swamps. They are extremely territorial genasi who are often just seen as Bahor’s sadistic tendencies.   Ability Score Increase. Your Dexterity score increases by +1, your are proficient with the Poisoner's kit, Alchemist kit, and Herbalism kit.
Poison Resistance. You have resistance to Poison damage and cannot be Poisoned.
Draconic Savagery. You learn the Primal Savagery cantrip which levels up accordingly.
 

Claug Genasi

The smartest and tactician of the Knights that seemed very close to the Ice Knight, Turac. With her genius undoubtedly being her main characteristic, she created her Order in the Druarwood close to the Cold Wood. There she created powerful illusions in order to keep her city hidden from the rest of the world. If her enemies were to search for her they’d always get lost. Only a genasi of Tiamat will be able to find their way into Claug.   Ability Score Increase. Your Strength score increases by +1.
Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.
Merge with Stone. You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Illusionist. You gain access to the Minor Illusion cantrip. Once you turn level 3, you learn the spell Polymorph.
 

Harn Genasi

These storm genasi come from tunnels deep under Anauroch which were long ago dug by Iymrith. It is said that these unending tunnels kept being dug in order to make sure enemies wouldn’t find the genasi. These genasi are swift in both their walking speed as well as their decisions. Once a storm genasi makes up their mind, they’d die before someone changes their opinion.   Ability Score Increase. Your Wisdom score increases by +1.
Electricity Resistance. You have resistance to Thunder and Lightning damage and cannot be Paralyzed.
Speed. Your movement speed becomes 40.
Static. When an enemy makes a melee attack at you, you can expand one of your charges (1+ Constitution modifier) to give deal them 1d6 Lightning damage. At level 3, this turns into 2d6. At level 6 it turns into 3d6. At level 9 it turns into 4d6.


Created by

RisingKenku.

Statblock Type

Race

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