Typical Reaver | Star Wars d6 Character Sheet | Star Wars: The Roleplaying Game (WEG/D6) | Statblocks & Sheets | World Anvil

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Typical Reaver
2
Character Points
Force Points
8
Dark Side Points
10
Move
N
Force Sensitive

 
0 - Healthy
Current Wounds

 

 
Funds
0

 
Dexterity
2D+2

 
Name
Dice
Archaic Guns
4D+2
Blaster
4D+2
Brawling Parry
6D
Dodge
4D+2
Firearms
4D+2
Melee Combat
4D+2
Melee Parry
4D+2
Pick Pocket
4D+2
Running
4D+2

 
Dexterity Specializations

 
Name
Dice
Firearms (S) Pistol
5D+1
Melee Combat (S) Knives
6D
Melee Combat (S) Clubs
5D+1
Melee Parry (S) Knives
6D
Melee Parry (S) Clubs
5D+1

 

 
Perception
2D+2

 
Name
Dice
Command
3D+2
Forgery
3D+2
Gambling
4D
Hide
5D+1
Investigation
4D+1
Search
4D+1
Sneak
5D+1

 

 
Knowledge
2D+2

 
Name
Dice
Intimidation
3D+2
Streetwise
3D+2
Tactics
4D

 

 
Strength
3D+1

 
Name
Dice
Brawling
6D+2
Climbing / Jumping
5D+1
Lifting
5D+1
Stamina
5D+1
Swimming
5D+1

 

 
Mechanical
2D+1

 

 

 
Technical
2D

 
Name
Dice
Security
3D

 

 
Special Abilities

Reavers are contagious. A character who survives melee combat involving a Reaver, and has not already been inoculated, automatically contracts the Reaver disease and must make a Willpower/Force of Will save every 12 hours or become a Reaver. Every subsequent Willpower check has its difficulty increased by 5. Hibernation Trance will halt the progress of the disease but not reverse it. Cryosleep will halt the progress of the disease but not reverse it. The cure requires a major medical procedure to purge the disease from the patient, including full blood filtration and repeated bacta wraps in a quarantined environment, followed by a week of repeated inoculation and testing to make sure the disease has been fully eradicated from the patient. This is an expensive procedure, which means some governments will destroy the infected person rather than purchase sufficient quantities of bacta.



Special Note: If Reavers feel pain, they are not hindered by it—but rather thrive on it. Reavers ignore the effects of Stun damage, and do not suffer penalties for injuries. (They will, however, suffer penalties for obvious physical problems. A Reaver whose arm has been severed can only attack with one arm!)


 
Equipment

 
Notes, Story Factors, and Misc Information

Description: A terrible corruption of something that was once human, a Reaver is obsessed by pain—both causing it and feeling it. The Reaver’s flesh is disfigured with radiation burns, slashed by self-inflicted knife wounds, and pierced by various sharp objects—everything from nails to barbed fish hooks. His hair is sparse and falling out in clumps. His teeth are filed to sharp points and stained with blood. His clothes are ragged, held together by patches made out of human skin stripped off his victims. The cloth is stiff with the dried blood of those he butchered.



Source:

  • Serenity Role Playing Game (page 187)

  • thedemonapostle

  • D6Holocron

 
Star Wars d6 Sheet v1.5, made by Kummer Wolfe#7798 ( Kummer Wolfe Profile ) - Updated 10.3.2021

 

Created by

Kummer Wolfe.

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