race features:
Mental Discipline: You have Advantage on Saving Throws against Charm and Fear effects.
Quick Swap: You have 3 Free Actions to interact with equipment on yourself or a willing ally.
Strategic Sleeper: When you sleep you may choose to sleep light or heavy. Sleeping light gives you advantage on checks made to wake up. However you need an additional 2 hours to sleep. Sleeping heavy gives you disadvantage on checks made to wake up. However you only need 6 hours of sleep. (This does not work with magically or medically induced sleep).
"Descendant from refugees of the Kelsh Empire during its formation, the Leaflanders hold a natural ruggedness naturally needed in their original homelands. Many lifetimes fearing reprisal from their southern kin has drilled in a timid preparedness. And that of a caution to outsiders of their familiar groups. Though this wariness of action is not indicative inability. They typically show high levels of discipline which lends to their known reputation as ever ready fighters."