Starting Stats: Str - 15, Dex - 13, Con - 14, Int - 12, Wis - 13, Cha - 13
Languages: Common, Primordial and Giant
Class Features
Fighting Style - Unarmed Fighting: Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
Runes: Frost and Fire
Level 4 Feat - Tavern Brawler: +1 Strength, You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
Level 6 Feat - Skill Expert: +1 Strength, Insight proficiency and Athletics expertise.
Racial Features
Clear Sight: You have normal range of sight during non-magical (unless casted by themselves) weather events that would normally limit visibility. (eg. Blizzards, dense fog)
Icy Breath: You know the Ray of Frost cantrip. When you reach 3rd level, you can cast Fog Cloud as a 1st level spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Wisdom is your spellcasting ability for these spells (This may be substituted with any spellcasting class feature a character has).
ASI Increase: +3 Strength
Additional Features
Urchin: Sleight of Hand and Stealth proficiency, Disguise Kit and Thieves' Tools proficiency.
City Secrets: You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Sworn of Onarach: You have sworn yourself to Onarach and he has accepted your allegiance. Having carved the frost rune into your very body you will always have this rune inscribed and no longer need to re-inscribe it upon a long rest. When you invoke the rune your unarmed fighting style's grapple damage changes to cold.
Trial of the Frost Giants: You have grown even more accustomed to surviving in the freezing cold. When Frost Rune is active you gain advantage on Constitution Saving Throws and gives resistance to Cold damage.
Notes so I don't forget
Health: 2 - 10, 3 - 6 (av), 4 - 8, 5 - 8, 6 - 2, 7 - 7
take upgrade runes
Skill Expert Str + Athletics/+2 Con/+2 Con
Class/Racial Features & Traits