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Randy

Tabaxi Race
Elven Imperial 2nd class Origin
Monk 1 Class & Level
Neutral Good Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 9
-1
Dexterity 17
+3
constitution 12
+1
intelligence 10
+0
wisdom 15
+2
charisma 13
+1
Total Hit Dice d8
Hit Die
1d8+1
+2 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+0 Arcana
+0 Athletics
+1 Deception
+0 History
+2 Insight
+1 Intimidation
+0 Investigation
+2 Martial
+2 Medicine
+0 Nature
+2 Perception
+1 Performance
+1 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+2 Survival
skills

 

MV

Prestige
3
Attunement Slots
15
Armor Class
12
Hit Points
+0
Initiative
30
Speed
Attacks
-Armor: None
-Weapons: Simple weapons, shortswords
-Tools: Choose one type of artisan's tools or one musical instrument
-Saving Throws: Strength, Dexterity
-Skills: Athletics, Stealth
Proficiences
- Shortsword
  • Explorer's pack
  • 10 Darts
  • 500g
  • 870g worth of gems

  • Equipment
    Jack of All Abilities
    Stat Array
    -Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
    -Age. Tabaxi have lifespans equivalent to humans.
    -Alignment. Tabaxi tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.
    -Size. Tabaxi are taller on average than humans and relatively slender. Your size is Medium.
    Speed. Your base walking speed is 30 feet.
    -Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
    -Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move O feet on one of your turns.
    -Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
    -Cat's Talent. You have proficiency in the Perception and Stealth skills.
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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