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Verak Amlodd (NC)

Wood Elf Race
Dolton/Ward of Witchtown Origin
Druid (Circle of Spies) 12 Class & Level
Lawful Neutral Alignment
Talven Deity
The Hkari Faction
Member Rank/Position
1 Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 18
+4
intelligence 11
+0
wisdom 20
+5
charisma 11
+0
Total Hit Dice 11
Hit Die
1d8+4
+4 proficiency bonus
+0 Strength
+3 Dexterity
+8 Constitution
+4 Intelligence
+9 Wisdom
+0 Charisma
saving throws
+5 Acrobatics
+5 Animal Handling
+4 Arcana
+0 Athletics
+0 Deception
+0 History
+9 Insight
+0 Intimidation
+4 Investigation
+13 Martial
+13 Medicine
+0 Nature
+9 Perception
+0 Performance
+0 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+9 Survival
skills

 
65
MV
1
Prestige
3
Attunement Slots
23
Armor Class
112
Hit Points
+5
Initiative
25
Speed
WeaponAttack RollDamage
Quarterstaff (1h)[d20+3][d6+0] Bludgeoning
Quarterstaff (2h)[d20+3][d8+0] Bludgeoning
Quarterstaff (Shillelagh)[d20+6][d8+3] Magical Bludgeoning
Attacks
Skills:
Perception, Investigation, Survival, Insight, Arcana
Expertise:
Martial
Tools:
Herbalist kit, Brewer's supplies, Woodcarver's Tools, Smith's Tools
Proficiences
Cantrips :
Guidance | [d4]
Shillelagh | [d20+6] | [d8+3] Bludgeoning
Thorn Whip | [d20+6] | [2d6] Piercing
Frostbite


Cantrips:
Thorn Whip
Green Flame Blade
Frostbite
Guidance
Shillelagh

First Level :
Healing Word
Cure Wounds
Faerie Fire

Second Level:
Healing Spirit
Enhance Ability
Pass Without Trace
Spike Growth

Third Level:
Spirit Guardians
Dispel Magic
Sleet Storm

Forth Level:
Charm Monster
Ice Storm
Polymorph

Fifth Level:
Commune with Nature
Mass Cure Wounds
Transmute Rock

Sixth Level:
Transport Via Plants
Spellcasting
Quarterstaff, Wooden Shield, Hkari Plate, Half Plate, Explorer's Pack, Druidic focus (sprig of mistletoe), Bandolier x 4, hourglass, net

Reagents:


Tools:
Masterwork Herbalist Kit
Masterwork Woodcarver's Tools
Brewer's Supplies
Smith's Tools

Selling
Half Plate x1 375gp


1842 GP
0 Crafting Tokens

Equipped:
Wooden Shield
Hkari Plate
Full Plate Armor (Requires Attunement)
This legendary armor, passed down to all members of the order, is forged and infused with secret rituals and the souls of Hkari past. However such power comes at a cost.

This armor contains a +1 enhancement bonus, and increases in might as the wearer gains strength. At 5th level it becomes +2 and at 10th level, +3.
You gain proficiency with this armor if you don't have it.
This armor also provides a +3 to any hit point gained form any source of healing.
If you should ever die, to protect it from the evil constantly waiting for it, the armor seals your soul within to keep it safe and to power the next Hkari. A Hkari can never be resurrected.
The armor can be taken off, but no matter where it is, your soul returns to it once you have attuned to it, which you do when you join the Hkari.

Fadesteel Gorget
Whenever you would be subject to a critical hit, you reduce the damage taken by 5.


Talven's Freezing Gaze
Wondrous (Wooden Staff) - Very Rare (4,000gp, 32 Days) - Attunement: Lip Service of Talven

The chilling bite of winter is clear on this staff, a faint white mist floats from its surface, and at the top, wrapped in gnarled twigs, a shard of ice rests.

Your Wisdom score increases by 3, up to a maximum equal to his ability score cap.

Damaging cantrips you hard cast deal an additional 1d6 force damage.

Cold Exterior. You gain resistance to force damage.

Talven's Guidance. Increase the to hit, damage and DC of cantrips you hardcast by 1.
25/32 Days 3125/4000gp


Bandolier x2

Bandolier 1:
2 x Potion of Greater Healing : 4d4 + 4
1 x Potion of Superior Healing : 8d4 + 8

Bandolier 2:
3 x Potion of Superior Healing : 8d4 + 8

Bandolier 3: Ruins of the Forgotten
3 x Potion of Superior Healing : 8d4 + 8

Bandolier 4: Ruins of the Forgotten

Equipment
The Hkari
Faction
Mad Man
Stat Array
Age: 175

Resilient Con: +1 Con, Proficiency in Constitution Saves

Waterfall
You guide your companions to victory, signaling which enemies to strike. You gain the following benefits:
You gain proficiency in Medicine. You then gain expertise in Medicine.
When you hit an enemy with a weapon attack made with a martial or natural weapon, you can mark that enemy with arcane energy until the end of your next turn. Natural or martial weapon attacks you or allied creatures make on enemies marked in this way restore hit points to the attacking creature equal to your Constitution modifier (minimum of 1). Full elves can add your proficiency modifier to the amount healed as well. Each allied creature can only be healed in this way once per turn, and only one enemy can be marked at a time.


Ice
Even water must know when to stand firm. You gain the following benefits:
Increase your Constitution score by 1.
Once per turn, when you receive healing from any source, you gain additional temporary hit points equal to your Constitution Modifier (minimum of 1) until the end of combat. These temporary hit points can stack only with the temporary hit points provided by this feat and you can only gain these temporary hit points while in combat.


ASI Cap Increase : +2 Wisdom

Iron and Flesh
At 2nd level, you gain proficiency with longswords, longbows, and heavy armor.


Spire of War
You gain proficiency in the Martial skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make with that skill.


The Tome Tells
At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Druid table, or a cantrip. The chosen spells count as druid spells for you.
Spells Chosen:
Spirit Guardians
Green-Flame Blade


Spire of War
At 10th level, you gain a feature granted by your Druid Circle feature based on your chosen spire.
Once per turn whenever you deal damage with a weapon, you can add an extra 1d8 radiant damage.


Languages
Common, Elven, Druidic, Wicked


Blazing Glory
In True Combat (combat against a threatening foe), when you roll a 20 on an attack roll, you gain a stack of Blazing Glory. For each stack of Blazing Glory that you have, you deal an additional 5 damage of the weapon or spell's original type against hostile creatures. Additionally, you score a critical hit on a 19 or a 20 when attacking an outsider, which is further increased by 1 if you have the Improved Critical or Superior Critical features as appropriate, and you gain a stack of Blazing Glory if you score a critical hit in this way. All stacks of Blazing Glory fade when True Combat ends.


Signifier Echelon
Loyalty 1: You can use a bonus action to empower your spellcasting for 1 minute. When you hard cast a spell you add 1d6 additional damage of that spell's damage type to the total damage dealt. You must complete a long rest before you can use this ability again.

Loyalty 2: Whenever you use the Divine Smite class feature on an evil outsider, you deal an additional 1d8 radiant damage. If you do not have access to the Divine Smite class feature, you can use it once per day as a paladin of equal level with a first level spell slot. The extra damage does not count toward the dice maximum provided by the ability.


Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Elf Weapon Training.You have proficiency with the longsword, shortsword, shortbow, and longbow.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

T3mplarSw0rd.

Statblock Type

Verum Character Sheet

Link/Embed