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Tanya Silvius

Half Elf Race
Al'dier (Fallen Noble) Origin
Sorcerer (Wild) 5 Class & Level
Lawful Neutral Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 14
+2
constitution 16
+3
intelligence 12
+1
wisdom 10
+0
charisma 20
+5
Total Hit Dice 1d6
Hit Die
1d6+3
+3 proficiency bonus
+0 Strength
+2 Dexterity
+5 Constitution
+1 Intelligence
+0 Wisdom
+6 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+3 Arcana
+0 Athletics
+6 Deception
+1 History
+0 Insight
+6 Intimidation
+1 Investigation
+0 Martial
+0 Medicine
+1 Nature
+0 Perception
+4 Performance
+6 Persuasion
+3 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
12
Armor Class
48
Hit Points
+2
Initiative
30
Speed
Attacks
Skills: Deception, Arcana, Persuasion, Intimidation, Religion
Tools: Disguise kit, Forgery kit
Languages: Common, Elvish, Sylvan


Proficiences
Cantrips

  • Firebolt
  • Chill Touch
  • Shocking Grasp
  • Prestidigitation
  • Light


  • 1st Level Spells

  • Mage Armor
  • Sleep
  • Chaos bolt (Class list)
  • Disguise self


  • 2nd Level Spells

  • Hold Person
  • Misty Step
  • Alter Self (Class list)


  • 3rd Level Spells

  • Dispel (Class list)
  • Fireball

  • Spellcasting
    Basic/Starting Equipment

  • Light Crossbow
  • 20 Bolts
  • Arcane Focus
  • 2x Dagger
  • Explorer's pack

  • Equipment
    Madman
    Stat Array
    Race Features

    Ability Scores - +2 Cha, +1 Con, + Int
    ASI/Feat - Lvl4 = +2 CHA
    Dark Vision - 60ft
    Fey Ancestry - You have advantage on saving throws against being charmed, and magic can't put you to sleep.
    Skill Versatility - You gain proficiency in two skills of your choice.


    Background/Origin

    Fallen Noble - You were once a noble, with all the prestige and benefits it came with. But something happened. You fell from grace. Now amongst the lowborne that you once used as a tool, you fight for survival, with all the tricks you once needed to survive the politics that are commonplace among the nobles.
    The spell save DC of enchantment spells you cast is increased by 1. Additionally you gain proficiency in Disguise and Forgery kits.


    Wild Sorcerer stuff

    Metamagic
  • Twinned Spell
  • Subtle Spell

  • Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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