race features:
Embodiment of Nature
Nymphs, unless they choose to do so, do not reproduce, but are rather generated by the beauty of the natural world. The beauty of a nymph is so difficult for the mind to comprehend that the brain of an onlooker often simply stops processing visual stimuli to avoid sensory overload. Nymphs are not merely reflections of their environment but are intimately intertwined with it. If the home of a nymph is burned, used as a dumping ground, or otherwise despoiled, the nymph may become twisted by madness. Similarly, if a nymph is injured, the beauty of the surroundings is likewise diminished, and if a nymph is killed, the area will become twisted and wither
Nymph Names
Nymphs names can hugely differ. It tends to depend on who or what they are raised by but often they are named after the feature of nature the embody in some way.
Many Nymphs choose to have a "last name" to reflect their personality such as a Nymph of the Tree named Tyrande Whisperwind.
Examples of last names: Aegle, Aglaia, Alcyone, Amphitrite, Arethusa, Atropos, Calliope, Calypso, Celaeno, Clio, Clotho, Clymene, Chrsothemis, Daphne, Dione, Dryope, Echo, Electra, Erato, Erytheis, Euphrosyne, Euterpe, Galatea, Hesperia, Lachesis, Lotis, Melpomene, Merope, Penelope, Polyhymnia, Procris, Maia, Scylla, Sterope, Taygete, Thalia, Thetis, Urania
Nymph Traits
Your nymph character has a variety of supernatural abilities, due to their fey blood.
Blinding Beauty. As an action, you can force all humanoids within 30 feet of you to succeed on a Constitution saving throw or become blinded until the end of your next turn. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. Once you use this ability, you can't use it again until after you next roll initiative.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey. Your creature type is considered to be both fey and humanoid. Additionally, you have advantage on saving throws against being charmed, and magic can't put you to sleep.
Wild Appearance
A nymph's appearance will often reflect the element of nature the nymph was born from. For example a tree nymph might have green skin, perhaps leaves sprouting from their head. A water nymph's hair maybe be a clear blue that appears to run down it's back like a waterfall. This varies from nymph to nymph as appearance does with almost any creature.
Wild Personality
Like their appearance, the nymph's personality sometimes reflects the element of nature they were born from. A nymph born from the willow tree may be pensive and gentle, a nymph born from a rapid river may be extremely energetic and overwhelming for some of their peers to be around. As before, this varies and depends on the individual nymph.