Imp | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Imp

Ability Score Increase +1 Cha +2 Dex
Size Small
Speed 25ft plus higher jump height

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.   Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.   Devil's Sight. Magical darkness doesn't impede the imp's darkvision.

Languages. Common (spoken) Infernal


Created by

ImpJester.

Statblock Type

Race

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