Jar-Jar Binks | Star Wars d6 Character Sheet | Star Wars: The Roleplaying Game (WEG/D6) | Statblocks & Sheets | World Anvil

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Jar-Jar Binks
60
Character Points
7
Force Points
18
Dark Side Points
10
Move
Y
Force Sensitive

 
0 - Healthy
Current Wounds

 

 
Funds

 
Dexterity
2D+1

 
Blaster: 7D
Brawling Parry: 7D
Dodge: 7D+2
Grenade: 4D+2
Lightsaber: 9D
Melee Combat: 8D+1
Melee Parry: 8D

 

 
Perception
3D+1

 
Command: 7D+2
Con: 12D
Hide: 6D+2
Persuasion: 12D+1
Search: 5D
Sneak: 5D

 

 

 
Knowledge
2D+1

 
Languages: 7D
Streetwise: 7D+1
Survival: 7D+1
Value: 5D

 
Knowledge Specializations

 
Scholar: Sith Lore: 7D+1

 

 
Knowledge Advanced Skills

 
Sith Alchemy: 11D+1

 

 
Strength
3D

 
Brawling: 5D+1
Climbing/Jumping: 8D
Lifting: 8D
Stamina: 11D+2
Swimming: 12D+1

 

 
Mechanical
2D+1

 
Repulsorlift Operation: 6D+2
Submersible vehicle operation: 7D+1

 

 

 
Technical
2D+2

 
Demolition: 6D+1
First Aid: 5D
Lightsaber Repair/Engineering: 7D+2
Security: 7D

 
Technical Advanced Skills

 
Medicine: 5D

 

 
Martial Arts
7D+1

 
Maneuvers

 
 
Control
14D

 
Control Powers

 
Absorb/dissipate energy, accelerate healing, concentrate, control pain, detoxify poison, enhance attribute, hibernation trance, rage, reduce injury, remain conscious, resist stun, short-term memory enhancement

 
Sense
15D

 
Sense Powers

 
Combat sense, danger sense, instinctive astrogation, life detection, life sense, magnify senses, receptive telepathy, sense Force

 
Alter
15D

 
Alter Powers

 
Injure/kill, telekinesis

 
Control / Sense Powers

 
Farseeing, Lightsaber Combat, Projective Telepathy

 
Control / Alter Powers

 
Accelerate Another's Healing, Control Another's Pain, Feed on Dark Side, Force Lightning, Inflict Pain, Return Another to Consciousness, Transfer Force

 
Sense / Alter Powers

 
Dim Other's Senses

 
Control / Sense / Alter Powers

 
Affect Mind, Control Mind, Doppelganger, Drain Life Essence, Enhanced Coordination, Telekinetic Kill, Transfer Life

 
Special Abilities
Aquatic: Gungans are as at home in water as they are in air, capable of holding their breaths for extended periods while swimming, allowing them to remain submerged between breaths for many minutes. Although this does serve them some advantage in a vacuum, they have no resistance to the other deleterious effects that this environment has on their bodies.



Cartilaginous Body Structure: With very few bones, and most of their body supports made from flexible cartilage, Gungans are resistant to blunt trauma, resisting non-piercing physical damage with a bonus 2D. This offers no protection against projectile weapons, energy weapons or stabbing/slashing weapons such as knives or swords. However it does provide them with impressive resistance to concussion waves such as blast waves from grenades.

 
Equipment

 
Star Wars d6 Sheet v1.5, made by Kummer Wolfe#7798 ( Kummer Wolfe Profile ) - Updated 10.3.2021

 

Created by

ErinRigh.

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