Drukarn | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Drukarn

Ability Score Increase One ability score of your choice increases by 2, while another increases by 1.Y
Size Medium
Speed 30 ft.

Age. Drukarn age quickly, reaching adulthood by their mid-teens. They have long lives due to their draconic blood, usually living for about 300 years.
Alignment. Drukarn tend towards lawful alignments. Good drukarn may see themselves as the protectors of lesser beings such as humans, whereas evil drukarn may believe themselves to be so far elevated beyond other races that their only use is as slaves.
Size. Drukarn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Darkvision. Thanks to your draconic heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.
Blood of Wyrms. You have advantage on saving throws against being paralysed and being put to sleep by magic. If a magical effect that would put you to sleep doesn't normally afford you a saving throw like the sleep spell, you may make a saving throw vs the spell caster's DC, if you pass you are unaffected by the effect and can't be targeted by it. If you fail it affects you as normal.
Draconic Ancestry. You have a draconic ancestry from which you inherit your abilities. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Damage Resistance. You have resistance to the damage type associated with your draconic ancestry.
Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the damage type of the exhalation. When you use your breath weapon, each creature affected area must make a saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 3d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 4d6 at 6th level, 5d6 at 11th level, and 6d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Colour Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brown Thunder 5 by 30 ft. line (Con. save)
Green Poison 15 ft. Cone (Con. save)
Purple Psychic 15 ft. Cone (Con. save)
Red Fire 15 ft. Cone (Dex. save)
White Cold 15 ft. Cone (Con. save)

 

Languages.

You can speak, read, and write Common and Draconic.


Created by

Garry the Goat.

Statblock Type

Race

Link/Embed