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Changeling Void Wizard in Dungeons & Dragons 5e

Changeling Void Wizard

Changeling Race
Majital: Mirage Born Origin
Wizard 1 Class & Level
Neutral Good Alignment
Tilt Deity
Mage's Guild Faction
Member Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 12
+1
constitution 12
+1
intelligence 20
+5
wisdom 12
+1
charisma 10
+0
Total Hit Dice 1
Hit Die
1d6+1
+2 proficiency bonus
+0 Strength
+1 Dexterity
+1 Constitution
+5 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+1 Acrobatics
+1 Animal Handling
+7 Arcana
+0 Athletics
+2 Deception
+7 History
+3 Insight
+0 Intimidation
+7 Investigation
+1 Martial
+1 Medicine
+5 Nature
+3 Perception
+0 Performance
+0 Persuasion
+5 Religion
+1 Sleight of Hands
+1 Stealth
+1 Survival
skills

 

MV

Prestige
1
Attunement Slots
11
Armor Class
7
Hit Points
+1
Initiative
30
Speed
WeaponAttackDamageRange
Dagger 1d20+3 1d4+3 PiercingMelee
Chill Touch 1d20+7 1d8 Necrotic120
Ice Knife 1d20+7 Dexterity DC 15 1d10 Piercing 2d6 Cold60 / 5 radius
Magic MissileAlways Hits 1d4+1 x3 Force120
Attacks
Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow
Armor: None
Saving Throws: Intelligence, Wisdom
Skills: Arcana (Origin), Investigation, Insight, History (Origin) Perception (Divinity)
Tools: Calligrapher's Tools (Faction)
Languages: Common, Infernal
Proficiences
At Will:
Detect Magic
Identify

Cantrips:
Chill Touch
Mage Hand
Message
Prestidigitation (Guild Band)

Level 1:
Mage Armor
Ice Knife
Shield
Magic Missile
Absorb Elements
Sleep
Healing Word (Sacred Spells)

Level 2:
Spiritual Weapon (Sacred Spells)
Spellcasting
Dagger
Component Pouch
Scholar's Pack
Spellbook
Taltaken Mask
Taltaken Vambrace
Guild Band (Prestidigitation)
Calligrapher's Supplies
Bandolier (2)
Healing Potion (3)
Antitoxin
Guild Introduction Letter
Traveler's Clothes
15gp
Equipment
Mage's Guild
Faction
Specialist
Stat Array
Racial:
+2 Int +1 Dex
Darkvision 60

Origin:
Cast Detect Magic and Identify at will.

Wizard:
Spellcasting (Prepared Spells: 6)
Arcane Recovery

Faction:
+2 Int Cap
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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