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9
9
13
12
16
15
0
0
+1
0
+2
 
+1

 
 
D6
1
21
 EVIL Inspire obedience through fear
ABILITY STATS SCORE
STR 9 0
DEX 9 0
CON 13 +1
INT 12 0
WiS 16 +2
CHA 15 +1

 

Starting Moves


Baleful Hex (Wis)
When you weave dark magic into a malicious spell or hex, roll +Wis. *On a 10+, you
unleash a terrible curse upon your enemy. This effect has the tags (hand, close, near).
Choose 1:

  •  Your terrible wrath inflicts class damage, add 1 weapon tag (stun, messy, forceful, ignores armor)

  •  +1d4 forward to damage against the victim.

  •  The victim suffers a debilitating affliction that affects either their form, a sense or a limb until they leave your presence, discuss with your GM the exact effect.


*On a 7-9, choose 1 in addition to the above effect:

  •  You suffer a debilitation until you take a moment to breathe.

  •  Your curse is powered by blood, take 1d4 damage.

  •  You or an ally are put in a bad spot.

  •  You attract unwanted attention.



Foretelling
When you spend some time divining occult secrets through a divination tool (crystal ball,
cards, palm reading, etc.) you may ask your GM for one secret about the past, present or
future of a nearby person, object, or place. When you do so choose 1:

  •  You frighten someone who observed your foretelling.

  •  You draw the attention of another who becomes aware of your prying.

  •  You are drained by the experience, mark a debilitation.



Ritual
When you draw on a place of power to create a magical effect, tell the GM what you’re
trying to achieve. Ritual effects are always possible, but the GM will give you one to four
of the following conditions:
•It’s going to take days/weeks/months
•First you must ____
•You’ll need help from ____
•It will require a lot of money
•The best you can do is a lesser version, unreliable and limited
•You and your allies will risk danger from ____
•You’ll have to disenchant ____ to do it



Cauldron’s Brew
When you have time to gather materials and a safe place to brew you can create any
potion or poison you’ve studied before. Alternately you can describe the effects of a
poison you’d like to create. The GM will tell you that you can create it, but with one or
more caveats:

  •  It will only work under specific circumstances

  •  The best you can manage is a weaker version

  •  It’ll take a while to take effect

  •  It’ll have obvious side effects



Level 2 move
 BEGUILING HEX
When you place your Baleful Hex on a victim you may place one of the
following curses on them in place of a normal affliction: cannot lie,
infatuated with you, fearful, forgetful. If you do so they are unaware of the
curse upon them

 
 HUMAN Human witches are skilled in trafficking with dangerous entities. When you spout lore or discern realities concerning magical creatures take +1.

 
amelia fears me even if they won’t admit it.
Drakkis is more than they appear.
I keep the dark lady in my dreams.
Adam knows a deep secret about me.
I catch Adam staring at me when I’m not looking.
Evera wants me to taste my prize (adam).

 

 
2
2

 
 

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