Spikes, Armor | Armor | Pathfinder 1e | Statblocks & Sheets | World Anvil

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Pathfinder Core Rulebook

Spikes, Armor

Bonus Max DEX Bonus Armor Check Penalty Arcane Spell Failure % Speed (M) Speed (S)

Special: Armor Spikes: You can have spikes added to your armor, which allow you to deal extra piercing damage (see “spiked armor” on Table 6–4) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.
Cost: 50 gp
Weight: 10 lbs.

 

Created by

Yodamaster.

System

Pathfinder 1e

Statblock Type

Armor

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