Whip | Weapon | Pathfinder 1e | Statblocks & Sheets | World Anvil

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Pathfinder Core Rulebook

Whip

Damage (S) Damage (M) Type Critical Range
1d2 1d3 Slashing x2

Special: Disarm, Nonlethal, Reach, Trip
Cost: 1 gp
Weight: 2 lbs.

Whip: A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).   Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.   You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn’t a light weapon.


 

Created by

Yodamaster.

System

Pathfinder 1e

Statblock Type

Weapon

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