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Talia Blanc

Wood Elf Race
Liane, Town Hopper Origin
Rogue 2 Class & Level
Chaotic Neutral Alignment
Gaion Deity
None Faction
Nope Rank/Position
Negative Loyalty
Nah Company

Strength 10
+0
Dexterity 17
+3
constitution 11
+0
intelligence 14
+2
wisdom 17
+3
charisma 11
+0
Total Hit Dice 2
Hit Die
1d8+0
+2 proficiency bonus
+0 Strength
+5 Dexterity
+0 Constitution
+4 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+5 Acrobatics
+3 Animal Handling
+2 Arcana
+2 Athletics
+0 Deception
+2 History
+3 Insight
+0 Intimidation
+4 Investigation
+3 Martial
+3 Medicine
+2 Nature
+7 Perception
+0 Performance
+0 Persuasion
+2 Religion
+5 Sleight of Hands
+7 Stealth
+3 Survival
skills

 

MV

Prestige
1
Attunement Slots
14
Armor Class
13
Hit Points
+3
Initiative
45
Speed
Attacks
Skills: Stealth(Expertise), Perception(Expertise), Acrobatics, Athletics, Sleight of Hand, Investigation
Tools: Thieves' tools
Languages: Common, Elvish, Thieves' Cant

Proficiences
Basic/Starting Equipment

  • Rapier
  • Leather Armor
  • 2x Daggers
  • Thieves tool
  • Shortbow
  • Quiver (20 Arrows)
  • Burglar's Pack

  • Equipment
    None
    Faction
    Madman
    Stat Array
    Racial

    Dark Vision - 60ft
    Keen Senses - You have proficiency in the Perception skill.
    Fey Ancestry - You have advantage on saving throws against being charmed, and magic can't put you to sleep.
    Elf Weapon Training - You have proficiency with the longsword, shortsword, shortbow, and longbow.
    Fleet of Foot - Your base walking speed increases to 35 feet.
    Mask of the Wild - You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


    Class

    Expertise - At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

    At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

    Sneak Attack - Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

    You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

    Cunning Action Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.


    Origin

    Liane +1 Wisdom and Proficiency in Athletics
    Town Hopper +10 movement, Advantage on wisdom survival checks to find a safe camp

    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Jpr15.

    Statblock Type

    Verum Character Sheet

    Link/Embed