Racial
Dark Vision - 60ft
Keen Senses - You have proficiency in the Perception skill.
Fey Ancestry - You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Elf Weapon Training - You have proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot - Your base walking speed increases to 35 feet.
Mask of the Wild - You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Class
Expertise - At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
Sneak Attack - Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Cunning Action Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Origin
Liane +1 Wisdom and Proficiency in Athletics
Town Hopper +10 movement, Advantage on wisdom survival checks to find a safe camp
Class/Racial Features & Traits