Wild magic permanent traits | Random Table | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Wild magic permanent traits

Roll the Dice
1-50nothing
51-52A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.
53-54Immune to pyschic, poison non magical slashing, piecing and bludgeoning
55-56Can regrow entire body every 24 hours as long as head is intact.
57-58Burning hands as a cantrip along with all flammable objects combust when in contact with the creature
59-60Can cast 2 2nd level spells from the warlock spell list every hour.
61-62Must yell constantly and can deal 3d6 thunder damage in a cone 3 times per long rest
63-64Constantly surrounded by a thick mist of fog 15ft diameter sphere centered on the creature
65-66Up to three creatures you choose within 30 feet of you take 4d10 lightning damage once per hour
67-68Select a creature it makes a Wisdom saving throw (DC 18) or is frightened of you for as long as it can see you they can use an action to repeat the save each turn. once per hour
69-70as a bonus action can turn itself and all allies within 15ft invisible
71-72Resistance to all damage
73-74Select a creature it makes a Constitution saving throw (DC 18) it takes 1d10 poison damage and is poisoned for the next hour. once per hour
75-76It glows with bright light in a 30-foot radius . Any creature that ends its turn within 15 feet of you is blinded until the end of its next turn
77-78Transforms into a different beast every turn of CR 1/4 or 1/8 randomly.
79-80Illusory insects and thorns Spread from the creature dealing 1d6 pychic to any one within 10ft of the creature who fails a DC 18 Intelligence saving throw
81-82has 2 actions
83-84Each creature within 30 feet of you takes 1d10 necrotic damage on a failed Constitution (DC 15) saving throw. You regain hit points equal to the half the sum of the necrotic damage dealt.
85-86Constant mirror image Mirror Image (duplicates are replaced at the start of it's turn)
87-88has a 60ft fly speed
89-90is always invisible and can't be heard
91-92can animate the corpses as wooden dolls
93-94Has giant skeleton stats and size is huge
95-96creatures touched by this creature gain vulnerability to piecing damage on a failed Constitution save (DC 18) they can repeat this save at the end of there turn.
97-98A faint music surrounds them within a 10ft radius creatures who enter the area and fail a Wisdom saving throw (DC 17) fall asleep and don't awake until someone takes an action to shake them awake or they take an action where they repeat the save with advantage or they wake up 1 turn after they leave the area.
99-100can cast 1st level spells from the sorcerer class.

Created by

metrocactus.

Statblock Type

Random Table

Link/Embed