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Ventra

Satyr(Crown) Race
Mercenary Veteran Origin
Ranger 1 Class & Level
Lawful Neutral Alignment
The Red Knight Deity
Faction
Rank/Position
Loyalty
Company

Strength 17
+3
Dexterity 13
+1
constitution 16
+3
intelligence 11
+0
wisdom 14
+2
charisma 12
+1
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+5 Strength
+3 Dexterity
+3 Constitution
+0 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+1 Acrobatics
+2 Animal Handling
+0 Arcana
+5 Athletics
+1 Deception
+0 History
+4 Insight
+1 Intimidation
+0 Investigation
+4 Martial
+2 Medicine
+0 Nature
+2 Perception
+1 Performance
+3 Persuasion
+0 Religion
+1 Sleight of Hands
+3 Stealth
+2 Survival
skills

 
0
MV

Prestige

Attunement Slots
15
Armor Class
13
Hit Points
+1
Initiative
30
Speed
Attacks
Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: Dice Set, Vehicles(Land)
Saving Throws: Strength, Dexterity
Skills: Athletics, Martial, Stealth, Persuasion, Insight
Languages: Common, Sylvan, Dwarvish
Proficiences
Scale Mail
Explorer's Pack
Traveler's Clothes (Company uniform)
Insignia of Rank
Dice Set
Handy Haversack
Guild Membership Card
80gp

Tanya's Might
Greatsword
When this weapon deals damage, 1 point of damage is converted to bleed damage. This is not counted as magical.

Equipment
15 15 14 13 12 11
Stat Array
Ranger
Favored Enemy:
Undead
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds.
You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.

Natural Explorer:
You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:
  • You ignore difficult terrain.
  • You have advantage on initiative rolls.
  • On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
  • In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:
  • Difficult terrain doesn't slow your group's travel.
  • Your group can't become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.


  • Satyr
    Darkvision:
    Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

    Fey Creature:
    Satyrs are creatures with both the fey and humanoid subtype.

    Laughing Mad
    Satyrs are immune to the confusion spell and forms of madness that are not fey in origin.

    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Kilayna.

    Statblock Type

    Verum Character Sheet

    Link/Embed