+5 | Strength |
+2 | Dexterity |
+5 | Constitution |
+2 | Intelligence |
+5 | Wisdom |
+8 | Charisma |
+0 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+6 | Athletics |
+3 | Deception |
+0 | History |
+0 | Insight |
+6 | Intimidation |
+0 | Investigation |
+0 | Martial |
+0 | Medicine |
+0 | Nature |
+0 | Perception |
+3 | Performance |
+6 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+0 | Survival |
Weapon | Attack | Damage | Type | Range | Special |
---|---|---|---|---|---|
Anchored Arbir | 1d20+6 | 1d10+3+1 | Slashing/Force | 10 feet | Heavy, Reach, Two-Handed. Add 1d4 to first attack roll after a long rest. |
Silvered Halberd | 1d20+6 | 1d10+3 | Slashing | 10 feet | Heavy, Reach, Two-Handed. |
Quarterstaff | 1d20+6 | 1d6+3 | Bludgeon | 5 feet | Versatile 1d8+3 |
Silver Dagger | 1d20+6 | 1d4+3 | Piercing | 5 feet | Finesse, Thrown(20/60), Light |
////////////////////+1 Scythe | 1d20+7 | 1d10+4 | Slashing | 10 feet | Heavy, Reach, Two-Handed./////// |
Rivet Bolter | 1d20+4 | 1d10+1+1d4 | Piercing | 100/400 feet | Heavy, Two-Handed, Range. Loading (Every 6th shot) |
Polearm Master | 1d20+6 | 1d4+3 | Bludgeon | Weapon Dependent | Bonus-Action with Polearms |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.