Diego | The Expanse Character Sheet | Expanse RPG | Statblocks & Sheets | World Anvil

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Personal
  • Diego

  • Gender: Male
  • Age:
  • Origin: Belter
  • Background: laborer
  • Social Class: lower class
  • Profession: technician
Appearance
Drive
  • drive: rebel
    QUALITY: Innovation, the ability to look at things from angles no one else has considered.
    DOWNFALL: Defiance, a dislike of conformity, conventionality, and doing what you’re told.
    TALENT: Improvisation
Goals
Equipment
Income2
Income test
0
Abilities
Accuracy 1
 
Communication 2
 
Constitution 2
1 base , +1 from laborer  
Dexterity 1
 
Fighting 0
 
Intelligence 4
 
Perception 2
 
Strength 0
 
Willpower 1
 
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Notes
### Technology Focus
Knowledge of the design and operation of technology, particularly computers, which are incorporated into nearly all technological items in The Expanse.
### law focus
Knowledge of codes, regulations, and different legal proceedings of all levels of the judiciary and law enforcement.
Misc
 Initiative
Level3
Experience
Fortune21
Speed (10+DEX)11
Move (Speed)11
Run / Charge (Speed x2)22
Penalty (to all tests)
Defense
Defense11
Toughness2
Armor Bonus
Armor Type:
Armor Penalty
(to DEX based tests and Speed)
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
hacking expert
Computer security systems and safeguards are more suggestions to you than anything else. Novice: When you succeed at an Intelligence (Cryptography) or Intelligence (Security) test, the GM can provide you with an extra item of information about the subject. Also, you can use the Intelligence (Technology) focus instead of Communication (Investigation) and Intelligence (Research) if the information you seek can be found in an accessible computer system. expert: If you fail an Intelligence (Technology) test, you can re-roll it, but must keep the results of the second roll.
IMPROVISATION novice
Novice: You adapt to the situation. You can make an ability test that requires a specific focus, even if you don’t have that focus. You don’t gain the focus bonus to your roll and don’t generate SP on such rolls, but in investigations you are always considered to have a tangential focus (see Investigation Focuses in Chapter 5).
CAROUSING novice
You take your fun seriously, and use it to good effect. Novice: You can drink other people under the table. When making Constitution (Tolerance) tests as part of an advanced test, you gain a +1 bonus to the result of each Drama Die.
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.04, made by Tillerz - updated: 2021-01-04

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