Income | 2 |
Income test | |
0 | |
Accuracy | 1 |
Communication | 2 |
Constitution | 2 |
1 base , +1 from laborer | |
Dexterity | 1 |
Fighting | 0 |
Intelligence | 4 |
Perception | 2 |
Strength | 0 |
Willpower | 1 |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage |
---|
Initiative | ||
Level | 3 | |
Experience | ||
Fortune | 21 | |
Speed (10+DEX) | 11 | |
Move (Speed) | 11 | |
Run / Charge (Speed x2) | 22 | |
Penalty (to all tests) |
Defense | 11 | |
Toughness | 2 | |
Armor Bonus | ||
Armor Type: | ||
Armor Penalty (to DEX based tests and Speed) | ||
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|---|
hacking | expert |
Computer security systems and safeguards are more suggestions to you than anything else. Novice: When you succeed at an Intelligence (Cryptography) or Intelligence (Security) test, the GM can provide you with an extra item of information about the subject. Also, you can use the Intelligence (Technology) focus instead of Communication (Investigation) and Intelligence (Research) if the information you seek can be found in an accessible computer system. expert: If you fail an Intelligence (Technology) test, you can re-roll it, but must keep the results of the second roll. | |
IMPROVISATION | novice |
Novice: You adapt to the situation. You can make an ability test that requires a specific focus, even if you don’t have that focus. You don’t gain the focus bonus to your roll and don’t generate SP on such rolls, but in investigations you are always considered to have a tangential focus (see Investigation Focuses in Chapter 5). | |
CAROUSING | novice |
You take your fun seriously, and use it to good effect. Novice: You can drink other people under the table. When making Constitution (Tolerance) tests as part of an advanced test, you gain a +1 bonus to the result of each Drama Die. |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles
Knowledge of the design and operation of technology, particularly computers, which are incorporated into nearly all technological items in The Expanse.
### law focus
Knowledge of codes, regulations, and different legal proceedings of all levels of the judiciary and law enforcement.