ASI
Level 4 ASI: +2 Wis
Level 8 ASI: +1 Dex +1 Con
Dolten Corruption
Corruption Effect: The traces of lupine in your blood means that you take double damage from silver or blessed weapons. If a weapon happens to be both silver and blessed, you take triple damage.
Expertise
Expertise
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Survival
Stealth
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
Perception
Athletics
Sneak Attack
Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Thieves' Cant
Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Cunning Action
Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Uncanny Dodge
Uncanny Dodge
Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Evasion
Evasion
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Skirmisher
Skirmisher
Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
Survivalist
Survivalist
When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Witchwolf Stuff
Senses - A lineage of night hunters has given you excellent hunting senses. You gain 60 ft. Darkvision and gain a Scent sense with a range of 30 ft.
Tenacious - You critically succeed on death saving throws on a 18, 19, or 20.
Clawed - You have sharp claws which you can use to make unarmed strikes. On a hit, they deal 1d6 slashing damage + your Strength modifier.
Attentive- You gain proficiency in Perception.
Dogged Pursuit - Your Scent range increases by 60 feet. You have advantage on Perception or Survival checks that rely on Scent.
Hunter’s Howl - As an action, you let loose a low and keening howl. For the next minute, your Scent range increases by 30 feet, allowing you to know the exact location of every creature at less than their maximum hit points within this Scent radius. Once you use this trait, you can't use it again until you finish a long rest.
Class/Racial Features & Traits