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Percival Primandproper

Yuan-Ti Pure Blood Race
Entertainer Origin
Bard 3 Class & Level
Neutral Evil Alignment
Never Mind, God is Dead Deity
- Faction
- Rank/Position
- Loyalty
- Company

Strength 11
+0
Dexterity 17
+3
constitution 14
+2
intelligence 13
+1
wisdom 12
+1
charisma 19
+4
Total Hit Dice 3
Hit Die
1d8+2
+2 proficiency bonus
+0 Strength
+5 Dexterity
+2 Constitution
+1 Intelligence
+1 Wisdom
+6 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+5 Arcana
+1 Athletics
+6 Deception
+3 History
+3 Insight
+5 Intimidation
+2 Investigation
+2 Martial
+2 Medicine
+2 Nature
+3 Perception
+8 Performance
+6 Persuasion
+2 Religion
+4 Sleight of Hands
+5 Stealth
+2 Survival
skills

 
4
MV
0
Prestige
3
Attunement Slots
14
Armor Class
24
Hit Points
+4
Initiative
30
Speed
WeaponTo HitDamage
Dagger 1d20+5 1d4+3
Rapier 1d20+5 1d8+3
Attacks
Armour: Light Armour
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Tools: Disguise Kit, Bag Pipes, Flute, Lute, Viol

Languages: Abyssal, Common, Draconic
Proficiences
Racial Cantrip: Poison Spray

Racial Spells: Animal Friendship (Snakes), Suggestion 1/Long Rest
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Cantrips: Prestidigitation, Vicious Mockery
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1st Level: Bane, Faerie Fire, Healing Word, Sleep

2nd Level: Enhance Ability, Hold Person
Spellcasting
Handy Haversack | Clothes (Costume), Dagger, Diplomat's Pack, Leather Armour, Lute, Rapier, (x4) Rations, Trinket of an Admirer, Viol, 25gp of Silver Dust

Potions | (x2) Healing Potions, (x1) Bottle of Spider Poison (Flavored Drow Poison)

Tools |

Blueprints |

Money | Copper 100, Silver 43, Gold 21, Platinum 0
Carry Capacity: 55/165lbs
Equipment
-
Faction
17/15/14/13/12/11
Stat Array
Class Features | Bard:
Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Spellcasting
Cantrips
You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, learning a 3rd cantrip at 4th level and a 4th at 10th level.
Spell Slots

The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

Spells Known of 1st Level and Higher
You know four 1st-level spells of your choice from the bard spell list.

You learn an additional bard spell of your choice at each level except 12th, 16th, 19th, and 20th. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier

Ritual Casting
You can cast any bard spell you know as a ritual if that spell has the ritual tag.

Spellcasting Focus
You can use a musical instrument as a spellcasting focus for your bard spells.

Jack of All Trades
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Song of Rest (d6)
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

Magical Inspiration
If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

Bonus Proficiencies
When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.

Perception, History and Stealth

Cutting Words
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.

Expertise
At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

Performance and Arcana


Racial Features | Yuan-Ti Pure Blood:
Innate Spellcasting
You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Magical Resistance
You have advantage on saving throws against spells and other magical effects.

Poison Immunity
You are immune to poison damage and the poisoned condition.


Background | Entertainer:
Skill Proficiency
You gain proficiency in Acrobatics and Performance

Tool Proficiency
You gain proficiency in Disguise Kits and Viols

By Popular Demand
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

JakeTheEskimo.

Statblock Type

Verum Character Sheet

Link/Embed