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Hedaria

Kenku Race
Khao(Jungle)/Druid in Training Origin
Shepherd Druid/Life Cleric 7/1 Class & Level
Neutral Good Alignment
Inca Deity
Iitanas Imperium Faction
Faction NPC Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 18
+4
constitution 15
+2
intelligence 11
+0
wisdom 18
+4
charisma 11
+0
Total Hit Dice 8
Hit Die
1d8+2
+3 proficiency bonus
+0 Strength
+4 Dexterity
+2 Constitution
+3 Intelligence
+7 Wisdom
+0 Charisma
saving throws
+7 Acrobatics
+7 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+4 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+4 Medicine
+3 Nature
+7 Perception
+0 Performance
+0 Persuasion
+0 Religion
+4 Sleight of Hands
+7 Stealth
+7 Survival
skills

 

MV

Prestige

Attunement Slots
18
Armor Class
67
Hit Points
+4
Initiative
30
Speed
Attacks
Armor: light armor, medium armor, heavy armour, shields
Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Acrobatics, Animal Handling, Nature, Perception, Stealth, Survival
Proficiences
Cleric:
Cantrips: Guidance, Resistance, Thaumaturgy
Level 1: Healing Word, Bless, Cure Wounds, Guiding Bolt, Ceremony, Command, Detect Magic

Druid:
Cantrips: Create Bonfire, Druidcraft, Produce Flame, Mending
Level 1: Goodberry, Detect Poison and Disease, Purify Food and Drink
Level 2: Healing Spirit, Lesser Restoration, Spike Growth, Enhance Ability
Level 3: Conjure Animals, Plant Growth
Level 4: Polymorph, Stone Shape
Spellcasting
Wooden Shield
Scimitar
Studded Leather Armour
Druidic Focus
Holy Focus
Traveler’s Clothes
Equipment
Iitanas Imperium
Faction
The Mad Man
Stat Array
ASI's/Feats:
+1 DEX, +1 WIS
Cleric:
Disciple of Life

Druid:
Wild Shape
Speech of the Woods
Spirit Totem
Mighty Summoner

Kenku:
Expert Forgery:
You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.

Kenku Training:
You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. (Acrobatics, Stealth.)

Mimicry:
You can mimic sounds you have heard, including voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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