Remove these ads. Join the Worldbuilders Guild

Droggan Khan

Ratfolk (Diseased One) Race
Khao(jungle) / Druid in training Origin
Cleric(Death) 2 Class & Level
Neutral Alignment
Lorn Deity
The World Wanderers Faction
Member - Ranger Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 14
+2
constitution 12
+1
intelligence 11
+0
wisdom 20
+5
charisma 10
+0
Total Hit Dice 2
Hit Die
1d8+1
+2 proficiency bonus
+0 Strength
+2 Dexterity
+1 Constitution
+0 Intelligence
+7 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+7 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+7 Insight
+0 Intimidation
+0 Investigation
+0 Martial
+7 Medicine
+2 Nature
+0 Perception
+0 Performance
+0 Persuasion
+2 Religion
+0 Sleight of Hands
+4 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
18
Armor Class
15
Hit Points
+2
Initiative
30
Speed
Attacks
Tools: Poisoner’s Kit, Herbalism Kit, Ranger Stones, Cartographer's Tools
Skills: Animal Handling, Insight, Medicine, Nature, Religion, Stealth
Armor, Weapons: martial, simple, light armor, medium armor, shields
Languages: Common, Beastspeak, Sylvan
Proficiences
Druid in training (Shillelagh)
Cleric cans(Sacred Flame, Guidance, Toll the dead)
Death domain Reaper(chill touch)
Cleric spells (5+2) (Bane, Bless, Cure Wounds, Healing Word, Command, Guiding Bolt)
Death Domain Spells (false life, ray of sickness)

Channel Divinity (1/rest)
Turn Undead----------------
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Touch of Death-----------------------
When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice his or her cleric level.
Spellcasting
Class gear:
Warhammer (vers. d8,d10)
Scale mail
Club (d4 light)
Shield
Holy symbol (Small wooden Lorn mask)
Explorer's pack:
Backpack, bedroll, mess kit, tinderbox, 10 torches, 10days of rations, waterskin, 50ft of rope.

Faction Gear:
Guiding Stone:
This opal, infused with the power of the ranger stone, radiates with guidance. While attuned this item allows the wielder to:
always know the direction of north, produce the light of a torch on the stone as an action, heats and cools respectively to make
the temperature more comfortable, and be protected from the negative effects of temperature except in the most extreme
cases.
A staff, a cartographer's kit, Ranger Stones, and a belt pouch containing 10gp
Improved Starting Equipment:
x2 Bandoliers, x3 Potions of Healing, Net.
Equipment
The World Wanderers
Faction
The Specialist
Stat Array
Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Sneaky - You are proficient in the Stealth skill.

Keen Smell - You have advantage on Wisdom (Perception) checks that rely on smell.

Plague Doctor - You have proficiency with Poisoner’s Kit.

Enfeebling Bite - Your bite is a natural weapon you can use to make unarmed strikes. Your bite counts as a finesse weapon, and as such, you deal piercing damage equal to 1d4 + your Strength or Dexterity modifier.
When you hit with your bite, you can have the enemy make a Constitution save against a DC equal to 8 + your proficiency + your Wisdom modifier or they deal only half damage with weapon attacks that use Strength until the start of your next turn. You can use this ability a number of times equal to your proficiency and you regain all uses when you finish a short or long rest.

Ability Score Increase: +2 Dexterity, (+1 wis based on subrace)

Church Boon: +1 Wisdom

Lip Service: Skill Proficiency – Medicine

Origin: +1 wis, animal handeling, 1 druid cantrip

The World Wanderers:
-Attribute Cap Increase: +2 Constitution; This boosts the maximum of an ability score, but not the score itself.

-Tool Proficiencies - Ranger Stones, Cartographer's Tools

-Creation of a new Kytolok:
At the start of each mission, choose a type of ammunition: arrow, bolt, dart, or javelin; and one of the following effects:
Healing Leech. When fired as part of a ranged weapon attack, the Healing Leech ammunition heals you for an amount equal to the roll of the weapon damage dice on a hit. Furthermore, the affected enemy has all healing received until the start of the attacker's next turn reduced by 10.
Bloodthirst. When fired as part of a ranged weapon attack, the bloodthirst ammunition deals an additional [1d6] bleed damage on a successful hit. This bleed effect is removed on a successful DC 14 medicine check or HP restoration.
--------------------------------------------------------------
You receive three items (six for greater missions & campaign) of the chosen ammunition. These items lose their potency (go away) after the mission/campaign is completed, and thus cannot be hoarded.
These items can be traded amongst your party during your mission.

Improved Political Standing: Dolten (Faction members earn an additional 10% gold from mission rewards based in Dolten.)

Deen'Has: Quetzalcoatl Samurai.
Healing is in her blood. Whenever a member of the World Wanderers would be healed by a spell or the Healer feat they are healed for an additional 3 hit points.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

BallMouseGuy.

Statblock Type

Verum Character Sheet

Link/Embed