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Ivy

Bugbear Race
Origin
Fighter 1 Class & Level
Neutral Good Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 15
+2
Dexterity 18
+4
constitution 18
+4
intelligence 7
-2
wisdom 6
-2
charisma 14
+2
Total Hit Dice 1
Hit Die
1d10+4
+2 proficiency bonus
+4 Strength
+4 Dexterity
+6 Constitution
-2 Intelligence
-2 Wisdom
+2 Charisma
saving throws
+6 Acrobatics
-2 Animal Handling
-2 Arcana
+6 Athletics
+2 Deception
-2 History
-2 Insight
+2 Intimidation
-2 Investigation
-2 Martial
-2 Medicine
-2 Nature
-2 Perception
+4 Performance
+2 Persuasion
-2 Religion
+6 Sleight of Hands
+6 Stealth
-2 Survival
skills

 
0
MV

Prestige

Attunement Slots
15
Armor Class
14
Hit Points
+4
Initiative
30
Speed
Attacks
Skills

Acrobatics (Fighter)
Athletics (Fighter)
Sleight of Hand (Background)
Performance (Background)
Stealth (Bugbear)

Proficiences
Lul
Spellcasting
Leather Armor
Longbow+20 Arrows
Two Whips
Light Crossbow+20 Bolts
Dungeoneer's Pack

a backpack
a crowbar
a hammer
10 pitons
10 torches
a tinderbox
10 days of rations
a waterskin
50 feet of hempen rope

Equipment
15/17/16/7/6/14
Stat Array
Hobgoblin

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sneaky. You are proficient in the Stealth skill.
Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.
Languages. You can speak, read, and write Common and Goblin.


Fighter

Fighting Style: Two Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Second Wind.You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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